Save Ferrous PvE - No Decay/Raidable Bases/Events/Training
Online NA 104.128.58.16:28055 checked 4m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers, top 21% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 3 December, 19:00 UTC, in 20d 12h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 21:03 UTC FW7d ago | 7 | – | running | 0 |
| Wed 21 Oct, 05:02 UTC23d ago | 3 | held half | 15.7 days | 2 |
| Thu 1 Oct, 18:23 UTC FW42d ago | 5 | halved by day 2 | 19.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
Save Ferrous PvE - No Decay/Raidable Bases/Events/Training wipes once a month, with the force wipe. Its next wipe is the force wipe on Thursday 3 December at 19:00 UTC, when every Rust server wipes. Its current world was made 7 days 9 hours ago. It publishes a monthly wipe schedule in its tags.
What does wipe day look like on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
Its recent wipes drew 5 players at their busiest, on average. On the latest wipe the crowd peaked 4 hours after the wipe. In 50% of its recent wipes the crowd stayed above half that peak until the next wipe. When it didn't, it fell below half by day 2.
Players
How busy is Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
Right now Save Ferrous PvE - No Decay/Raidable Bases/Events/Training has 1 players on 50 slots. Over the last seven days it averaged 2 players and peaked at 9. In the last 48 hours it was busiest at 01:00 UTC, with 6 players on average.
How does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training rank against other Rust servers?
Save Ferrous PvE - No Decay/Raidable Bases/Events/Training is #2,292 on player hours over the last seven days, in the top 10% of all ranked servers and #389 in North America.
Rules and map
What are the rules and settings on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
Save Ferrous PvE - No Decay/Raidable Bases/Events/Training gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.
Which map does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training run?
Save Ferrous PvE - No Decay/Raidable Bases/Events/Training runs a procedural map, generated by the game, of size 4,500 with seed 1337. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training mean?
Save Ferrous PvE - No Decay/Raidable Bases/Events/Training publishes these tags, which the game's server browser reads: gmvanilla (Game mode): Vanilla survival; mp50 (Max players): 50 slots; ts8 (Group limit): At most 8 per team, the game default; v2636 (Protocol): Game protocol 2636: your game has to be on the same version to join; cs170220 (Build): Game build 170220; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^m (Monthly): Wipes once a month, with Facepunch's force wipe; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game; NA (North America): Listed under North America in the server browser. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
Save Ferrous PvE - No Decay/Raidable Bases/Events/Training fits these Zongarust lists: Best modded Rust servers and Best US Rust servers. On the server list it comes up under these filters: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
The server
Where is Save Ferrous PvE - No Decay/Raidable Bases/Events/Training located?
Save Ferrous PvE - No Decay/Raidable Bases/Events/Training lists itself in North America with its NA tag. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 104.128.58.16:28055.
Is Save Ferrous PvE - No Decay/Raidable Bases/Events/Training online, and how reliable is it?
Save Ferrous PvE - No Decay/Raidable Bases/Events/Training is online right now. It last restarted about 18 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.
Does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training run smoothly?
Over the last 48 hours it ran at 141 server fps on average, never below 104. It carried up to 139,000 entities: buildings, deployables and everything else in the world. It used up to 4,203 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training run?
Save Ferrous PvE - No Decay/Raidable Bases/Events/Training runs Rust network protocol 2636 and build 170220 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
Start Rust, press F1 to open the console and enter client.connect 104.128.58.16:28055. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.