RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]

Online NA 104.143.2.47:28015 checked 7m ago

monthly wipes moddedcarbonpve
0/ 50
players now
0% full
1
7-day average
peak 3
#3,941
rank
top 17% · #696 in NA
15d ago
last wipe
monthly schedule
2d 20h
next wipe
Thu 1 Oct, 18:00 UTC FW

Players

AveragePeak
00.511.5222:0009:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

01020304022:0009:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep

Top 17% of all ranked servers, top 36% in NA. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Thursday 1 October, 18:00 UTC, in 2d 20h. The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Good Times Custom Maps Server I (PVE-Build)
NA · groups of 8+ · monthly · 1 on average
2 / 50
Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai
NA · groups of 8+ · 2x · monthly · 2 on average
4 / 200
Odyssey RusTT 2xPVE|Biweekly|Custom Build Spots|Custom Vehicles
NA · groups of 8+ · biweekly · 2 on average
1 / 100
[FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East]
NA · groups of 8+ · 5x · monthly · 1 on average
1 / 64
|PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]
groups of 10+ · monthly · 16 on average
11 / 200
CZ/SK RELAX PVE
groups of 8+ · monthly · 5 on average
5 / 30

Quick answers

from the figures on this page

Wipes

What is the wipe schedule on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]'s next wipe is an estimate from the force wipe. Its next wipe is the force wipe on Thursday 1 October at 18:00 UTC, when every Rust server wipes. Its current world was made 15 days 19 hours ago. It publishes a monthly wipe schedule in its tags.

Players

How busy is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

Right now RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] has 0 players on 50 slots. Over the last seven days it averaged 1 players and peaked at 3. In the last 48 hours it was busiest at 02:00 UTC, with 2 players on average.

How does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] rank against other Rust servers?

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is #3,941 on player hours over the last seven days, in the top 17% of all ranked servers and #696 in North America.

Rules and map

What are the rules and settings on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is pve, no fighting other players. It is listed under Modded in the server browser: plugins or settings change the game. It runs Carbon plugins. Valve's anti-cheat, VAC, is on.

Which map does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] run?

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] runs a procedural map, generated by the game, of size 4,500 with seed 1337. The same size and seed give the same map, so it can be looked at on RustMaps from this page.

Tags and lists

What do the server tags on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] mean?

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp50 (Max players): 50 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^m (Monthly): Wipes once a month, with Facepunch's force wipe; ^p (PvE): Players don't fight each other; the danger is the world; ^z (Modded): Listed under Modded: plugins or settings change the game; ^y (Carbon): Runs Carbon, a plugin framework; NA (North America): Listed under North America in the server browser. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.

Which Zongarust lists and filters include RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] fits these Zongarust lists: Best modded Rust servers, Best Rust build servers, Best Rust PvE servers and Best US Rust servers. On the server list it comes up under these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

The server

Where is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] located?

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] lists itself in North America with its NA tag. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 104.143.2.47:28015.

Is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] online, and how reliable is it?

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is online right now. It last restarted about 14 hours ago, going by the uptime it reports. Over the last 7 full days it was up 98% of the time, 165 of 168 hours. Zongarust first saw it on 13 September 2026.

Does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] run smoothly?

Over the last 48 hours it ran at 30 server fps on average, never below 30. It carried up to 181,200 entities: buildings, deployables and everything else in the world. It used up to 6,136 MB of memory. Low fps and a climbing entity count are what players feel as lag.

Which version of Rust does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] run?

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] runs Rust network protocol 2633 and build 165217 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.

Joining

How do I join RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

Start Rust, press F1 to open the console and enter client.connect 104.143.2.47:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://discord.gg/478SQzbUU9.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,^z,^y,^m,NA,^p,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard Rust survival.
mp50
Max players 50 slots.
ts8
Group limit At most 8 per team, the game default.
v2633
Protocol Game protocol 2633: your game has to be on the same version to join.
cs165217
Build Game build 165217.
ptrak
Networking RakNet, the game's standard network layer.
$r?
Region code No region code set.

Wipe schedule

^m
Monthly Wipes once a month, with Facepunch's force wipe.

Gameplay

^p
PvE Players don't fight each other; the danger is the world.

Mods and access

^z
Modded Listed under Modded: plugins or settings change the game.
^y
Carbon Runs Carbon, a plugin framework.

Region

NA
North America Listed under North America in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.