Naval Deep Sea / Power Trip
Online NA 104.238.229.68:29015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 83% in NA, and #651 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 28d 10h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 00:49 UTC3d ago | 0 | – | running | 0 |
| Sun 4 Oct, 04:57 UTC4d ago | 0 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Naval Deep Sea / Power Trip?
Naval Deep Sea / Power Trip wipes once a month, with the force wipe. Its next wipe is the force wipe on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Its current world was made 3 days 8 hours ago. It publishes a monthly wipe schedule in its tags.
What does wipe day look like on Naval Deep Sea / Power Trip?
Its recent wipes drew 0 players at their busiest, on average. On the latest wipe the crowd peaked 0 hours after the wipe.
Players
How busy is Naval Deep Sea / Power Trip?
Right now Naval Deep Sea / Power Trip has 0 players on 100 slots. Over the last seven days it averaged 0 players.
How does Naval Deep Sea / Power Trip rank against other Rust servers?
Naval Deep Sea / Power Trip is #16,608 on player hours over the last seven days, in the top 70% of all ranked servers and #1,643 in North America. Among quad servers it is #651.
Rules and map
What are the rules and settings on Naval Deep Sea / Power Trip?
Naval Deep Sea / Power Trip gives no gather rate in its name. Groups are limited to 4 players (quad). Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. It calls itself vanilla: the game as Facepunch ships it: no changed rates, kits or rules. Valve's anti-cheat, VAC, is on.
Which map does Naval Deep Sea / Power Trip run?
Naval Deep Sea / Power Trip runs a procedural map, generated by the game, of size 4,800 with seed 1425121626. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: Procedural.
Tags and lists
What do the server tags on Naval Deep Sea / Power Trip mean?
Naval Deep Sea / Power Trip publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp100 (Max players): 100 slots; ts4 (Group limit): At most 4 per team; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs166652 (Build): Game build 166652; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^m (Monthly): Wipes once a month, with Facepunch's force wipe; ^v (Vanilla): The game as Facepunch ships it: no changed rates, kits or rules; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game; NA (North America): Listed under North America in the server browser. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Naval Deep Sea / Power Trip?
Naval Deep Sea / Power Trip fits these Zongarust lists: Best modded Rust servers and Best US Rust servers. On the server list it comes up under these filters: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last week.
The server
Where is Naval Deep Sea / Power Trip located?
Naval Deep Sea / Power Trip lists itself in North America with its NA tag. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 104.238.229.68:29015.
Is Naval Deep Sea / Power Trip online, and how reliable is it?
Naval Deep Sea / Power Trip is online right now. It last restarted about 3 days 6 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.
Does Naval Deep Sea / Power Trip run smoothly?
Over the last 48 hours it ran at 5 server fps on average, never below 5. It carried up to 134,673 entities: buildings, deployables and everything else in the world. It used up to 4,391 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does Naval Deep Sea / Power Trip run?
Naval Deep Sea / Power Trip runs Rust network protocol 2634 and build 166652 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Naval Deep Sea / Power Trip?
Start Rust, press F1 to open the console and enter client.connect 104.238.229.68:29015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.