takeover_mp
Offline 107.13.210.75:28015 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on takeover_mp?
Not enough of takeover_mp's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 5 November at 19:00 UTC. Its current world was made 190 days 17 hours ago.
Players
How busy is takeover_mp?
takeover_mp is offline right now; it was last seen 19 days 1 hours ago.
How does takeover_mp rank against other Rust servers?
takeover_mp is #15,478 on player hours over the last seven days, in the top 70% of all ranked servers.
Rules and map
What are the rules and settings on takeover_mp?
takeover_mp gives no gather rate in its name. It publishes no group limit. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. Valve's anti-cheat, VAC, is on.
Which map does takeover_mp run?
takeover_mp runs a procedural map, generated by the game, of size 6,000 with seed 996969037. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: takeover_mp-0.0.9.
Tags and lists
What do the server tags on takeover_mp mean?
takeover_mp publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp10 (Max players): 10 slots; v2223 (Protocol): Game protocol 2223: your game has to be on the same version to join; ptrak (Networking): RakNet, the game's standard network layer; oxide (Oxide): Runs Oxide (uMod), a plugin framework; modded (Modded): Listed under Modded: plugins or settings change the game; hc78cf5ff (Custom tag): Not a standard Rust tag: the owner or a plugin set it; stok (Custom tag): Not a standard Rust tag: the owner or a plugin set it. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include takeover_mp?
takeover_mp fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded.
The server
Where is takeover_mp located?
takeover_mp publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 107.13.210.75:28015.
Is takeover_mp online, and how reliable is it?
takeover_mp is offline right now, last seen 19 days 1 hours ago. Over the last 7 full days it was up 0% of the time, 0 of 168 hours. Zongarust first saw it on 19 September 2026.
Which version of Rust does takeover_mp run?
takeover_mp runs Rust network protocol 2223 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join takeover_mp?
Start Rust, press F1 to open the console and enter client.connect 107.13.210.75:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.