Dev_248_v2301
Online 111.228.22.153:28036 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 18 Sep, 09:16 UTC19d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Dev_248_v2301?
Not enough of Dev_248_v2301's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 5 November at 19:00 UTC. Its current world was made 19 days 23 hours ago.
What does wipe day look like on Dev_248_v2301?
Its recent wipes drew 1 players at their busiest, on average. On the latest wipe the crowd peaked 1 hours after the wipe.
Players
How busy is Dev_248_v2301?
Right now Dev_248_v2301 has 0 players. Over the last seven days it averaged 0 players.
How does Dev_248_v2301 rank against other Rust servers?
Dev_248_v2301 is #16,608 on player hours over the last seven days, in the top 70% of all ranked servers.
Rules and map
What are the rules and settings on Dev_248_v2301?
Dev_248_v2301 gives no gather rate in its name. It publishes no group limit. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. Valve's anti-cheat, VAC, is off.
Which map does Dev_248_v2301 run?
Dev_248_v2301 runs a procedural map, generated by the game, of size 3,000 with seed 1225. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: basic_j2.
Tags and lists
What do the server tags on Dev_248_v2301 mean?
Dev_248_v2301 publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp0 (Max players): 0 slots; v2301 (Protocol): Game protocol 2301: your game has to be on the same version to join; ptrak (Networking): RakNet, the game's standard network layer; oxide (Oxide): Runs Oxide (uMod), a plugin framework; modded (Modded): Listed under Modded: plugins or settings change the game; h17684147 (Custom tag): Not a standard Rust tag: the owner or a plugin set it; stok (Custom tag): Not a standard Rust tag: the owner or a plugin set it. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Dev_248_v2301?
Dev_248_v2301 fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded.
The server
Where is Dev_248_v2301 located?
Dev_248_v2301 publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 111.228.22.153:28036.
Is Dev_248_v2301 online, and how reliable is it?
Dev_248_v2301 is online right now. It last restarted about 8 days ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.
Does Dev_248_v2301 run smoothly?
Over the last 48 hours it ran at 10 server fps on average, never below 10. It carried up to 4,741 entities: buildings, deployables and everything else in the world. It used up to 829 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does Dev_248_v2301 run?
Dev_248_v2301 runs Rust network protocol 2301 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Dev_248_v2301?
Start Rust, press F1 to open the console and enter client.connect 111.228.22.153:28036. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.