Pinny Test
Offline 118.160.75.114:28015 checked 6h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Pinny Test?
Not enough of Pinny Test's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 1 October at 18:00 UTC. Its current world was made 24 days 9 hours ago.
Players
How busy is Pinny Test?
Pinny Test is offline right now; it was last seen 6 hours ago. Over the last seven days it averaged 3 players and peaked at 5. In the last 48 hours it was busiest at 12:00 UTC, with 5 players on average.
How does Pinny Test rank against other Rust servers?
Pinny Test is #6,431 on player hours over the last seven days, in the top 28% of all ranked servers.
Rules and map
What are the rules and settings on Pinny Test?
Pinny Test gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.
Which map does Pinny Test run?
Pinny Test runs a procedural map, generated by the game, of size 5,000 with seed 1539038390. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on Pinny Test mean?
Pinny Test publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp10 (Max players): 10 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs162929 (Build): Game build 162929; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Pinny Test?
Pinny Test fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The server
Where is Pinny Test located?
Pinny Test publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 118.160.75.114:28015.
Is Pinny Test online, and how reliable is it?
Pinny Test is offline right now, last seen 6 hours ago. It last restarted about 3 hours ago, going by the uptime it reports. Zongarust first saw it on 28 September 2026.
Does Pinny Test run smoothly?
Over the last 48 hours it ran at 172 server fps on average, never below 109. It carried up to 145,663 entities: buildings, deployables and everything else in the world. It used up to 2,634 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does Pinny Test run?
Pinny Test runs Rust network protocol 2633 and build 162929 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Pinny Test?
Start Rust, press F1 to open the console and enter client.connect 118.160.75.114:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://youtube.com.