test
Offline 119.169.0.246:31015 checked 10h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on test?
Not enough of test's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 1 October at 18:00 UTC. Its current world was made 19 days 6 hours ago.
Players
How busy is test?
test is offline right now; it was last seen 10 hours ago. Over the last seven days it averaged 2 players and peaked at 2. In the last 48 hours it was busiest at 05:00 UTC, with 2 players on average.
How does test rank against other Rust servers?
test is #7,161 on player hours over the last seven days, in the top 31% of all ranked servers.
Rules and map
What are the rules and settings on test?
test gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.
Which map does test run?
test runs a procedural map, generated by the game, of size 4,500 with seed 1234567. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on test mean?
test publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp500 (Max players): 500 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs163493 (Build): Game build 163493; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include test?
test fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The server
Where is test located?
test publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 119.169.0.246:31015.
Is test online, and how reliable is it?
test is offline right now, last seen 10 hours ago. It last restarted about 3 hours ago, going by the uptime it reports. Zongarust first saw it on 27 September 2026.
Does test run smoothly?
Over the last 48 hours it ran at 151 server fps on average, never below 114. It carried up to 120,507 entities: buildings, deployables and everything else in the world. It used up to 2,621 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does test run?
test runs Rust network protocol 2633 and build 163493 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join test?
Start Rust, press F1 to open the console and enter client.connect 119.169.0.246:31015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.