Rust Devblog 240
Offline 13.143.172.30:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 11:14 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Rust Devblog 240?
Not enough of Rust Devblog 240's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 5 November at 19:00 UTC. Its current world was made 45 hours ago.
Players
How busy is Rust Devblog 240?
Rust Devblog 240 is offline right now; it was last seen 43 hours ago. Over the last seven days it averaged 0 players.
How does Rust Devblog 240 rank against other Rust servers?
Rust Devblog 240 is #16,608 on player hours over the last seven days, in the top 70% of all ranked servers.
Rules and map
What are the rules and settings on Rust Devblog 240?
Rust Devblog 240 gives no gather rate in its name. It publishes no group limit. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. Valve's anti-cheat, VAC, is off.
Which map does Rust Devblog 240 run?
Rust Devblog 240 runs a procedural map, generated by the game.
Tags and lists
What do the server tags on Rust Devblog 240 mean?
Rust Devblog 240 publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp50 (Max players): 50 slots; v2283 (Protocol): Game protocol 2283: your game has to be on the same version to join; ptrak (Networking): RakNet, the game's standard network layer; oxide (Oxide): Runs Oxide (uMod), a plugin framework; modded (Modded): Listed under Modded: plugins or settings change the game; hd53cb39f (Custom tag): Not a standard Rust tag: the owner or a plugin set it; stok (Custom tag): Not a standard Rust tag: the owner or a plugin set it. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Rust Devblog 240?
Rust Devblog 240 fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Last wipe: In the last 3 days.
The server
Where is Rust Devblog 240 located?
Rust Devblog 240 publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 13.143.172.30:28015.
Is Rust Devblog 240 online, and how reliable is it?
Rust Devblog 240 is offline right now, last seen 43 hours ago. Over the last 1 full day it was up 0% of the time, 0 of 24 hours. Zongarust first saw it on 6 October 2026.
Which version of Rust does Rust Devblog 240 run?
Rust Devblog 240 runs Rust network protocol 2283 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Rust Devblog 240?
Start Rust, press F1 to open the console and enter client.connect 13.143.172.30:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.