Local Dev Server (No-EAC)

Offline 134.195.101.194:28015 checked 11d ago

moddedoxide
0/ 50
players now
0% full
0
7-day average
peak –
#16,818
rank
top 72%
11d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Survivors.gg | 2 x Vanilla | Monthly
groups of 30+ · monthly · 198 on average
45 / 200
666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 07.10
EU · groups of 16+ · monthly · 173 on average
29 / 750
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10
EU · groups of 16+ · monthly · 154 on average
96 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 06.10
EU · groups of 16+ · monthly · 134 on average
44 / 700
777 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 07.10
EU · groups of 16+ · monthly · 130 on average
39 / 550
ShockRust | Blue | NoLimit
no group limit · 129 on average
64 / 300

Quick answers

from the figures on this page

Wipes

What is the wipe schedule on Local Dev Server (No-EAC)?

Not enough of Local Dev Server (No-EAC)'s wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 5 November at 19:00 UTC. Its current world was made 11 days 13 hours ago.

Players

How busy is Local Dev Server (No-EAC)?

Local Dev Server (No-EAC) is offline right now; it was last seen 11 days 9 hours ago.

How does Local Dev Server (No-EAC) rank against other Rust servers?

Local Dev Server (No-EAC) is #16,818 on player hours over the last seven days, in the top 72% of all ranked servers.

Rules and map

What are the rules and settings on Local Dev Server (No-EAC)?

Local Dev Server (No-EAC) gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is off.

Which map does Local Dev Server (No-EAC) run?

Local Dev Server (No-EAC) runs a procedural map, generated by the game.

Tags and lists

What do the server tags on Local Dev Server (No-EAC) mean?

Local Dev Server (No-EAC) publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp50 (Max players): 50 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.

Which Zongarust lists and filters include Local Dev Server (No-EAC)?

Local Dev Server (No-EAC) fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The server

Where is Local Dev Server (No-EAC) located?

Local Dev Server (No-EAC) publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 134.195.101.194:28015.

Is Local Dev Server (No-EAC) online, and how reliable is it?

Local Dev Server (No-EAC) is offline right now, last seen 11 days 9 hours ago. Over the last 7 full days it was up 0% of the time, 0 of 168 hours. Zongarust first saw it on 26 September 2026.

Which version of Rust does Local Dev Server (No-EAC) run?

Local Dev Server (No-EAC) runs Rust network protocol 2633 and build 165217 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.

Joining

How do I join Local Dev Server (No-EAC)?

Start Rust, press F1 to open the console and enter client.connect 134.195.101.194:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival.
mp50
Max players 50 slots.
ts8
Group limit At most 8 per team, the game default.
v2633
Protocol Game protocol 2633: your game has to be on the same version to join.
cs165217
Build Game build 165217.
ptrak
Networking RakNet, the game's standard network layer.
$r?
Region code No region code set.

Mods and access

^o
Oxide Runs Oxide (uMod), a plugin framework.
^z
Modded Listed under Modded: plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.