MobWars Test | Dev Server
Offline 134.255.255.19:28042 checked 2h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 32 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 10:17 UTC4d ago | 2 | – | running | 0 |
| Wed 30 Sep, 19:08 UTC7d ago | 2 | – | 2.6 days | 2 |
| Tue 29 Sep, 17:16 UTC8d ago | 2 | – | 1.1 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on MobWars Test | Dev Server?
MobWars Test | Dev Server wipes at irregular times, so there is no next wipe to predict. Every Rust server wipes at the monthly force wipe, next on Thursday 5 November at 19:00 UTC. Its current world was made 39 hours ago.
What does wipe day look like on MobWars Test | Dev Server?
Its recent wipes drew 2 players at their busiest, on average. On the latest wipe the crowd peaked 32 hours after the wipe.
Players
How busy is MobWars Test | Dev Server?
MobWars Test | Dev Server is offline right now; it was last seen 2 hours ago. Over the last seven days it averaged 0 players and peaked at 2.
How does MobWars Test | Dev Server rank against other Rust servers?
MobWars Test | Dev Server is #9,031 on player hours over the last seven days, in the top 38% of all ranked servers.
Rules and map
What are the rules and settings on MobWars Test | Dev Server?
MobWars Test | Dev Server gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.
Which map does MobWars Test | Dev Server run?
MobWars Test | Dev Server runs a procedural map, generated by the game, of size 4,500 with seed 1. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on MobWars Test | Dev Server mean?
MobWars Test | Dev Server publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp10 (Max players): 10 slots; ts8 (Group limit): At most 8 per team, the game default; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs166652 (Build): Game build 166652; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include MobWars Test | Dev Server?
MobWars Test | Dev Server fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
The server
Where is MobWars Test | Dev Server located?
MobWars Test | Dev Server publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 134.255.255.19:28042.
Is MobWars Test | Dev Server online, and how reliable is it?
MobWars Test | Dev Server is offline right now, last seen 2 hours ago. It last restarted about 23 hours ago, going by the uptime it reports. Over the last 7 full days it was up 68% of the time, 115 of 168 hours. Zongarust first saw it on 18 September 2026.
Does MobWars Test | Dev Server run smoothly?
Over the last 48 hours it ran at 172 server fps on average, never below 11. It carried up to 125,550 entities: buildings, deployables and everything else in the world. It used up to 3,634 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does MobWars Test | Dev Server run?
MobWars Test | Dev Server runs Rust network protocol 2634 and build 166652 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join MobWars Test | Dev Server?
Start Rust, press F1 to open the console and enter client.connect 134.255.255.19:28042. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://discord.com/invite/PGVAcSnxF4.
