Cobalt Cove Final Local Validation
Online 135.131.147.50:28915 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 14:37 UTC22m ago | – | – | – | 0 |
| Thu 1 Oct, 14:13 UTC47m ago | – | – | – | 0 |
| Thu 1 Oct, 13:56 UTC1h ago | – | – | – | 0 |
| Thu 1 Oct, 00:50 UTC14h ago | – | – | – | 0 |
| Thu 1 Oct, 00:38 UTC14h ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Cobalt Cove Final Local Validation?
Cobalt Cove Final Local Validation makes a new world every few hours, so it keeps no wipe schedule, and none of those resets counts as a wipe.
Players
How busy is Cobalt Cove Final Local Validation?
Right now Cobalt Cove Final Local Validation has 0 players on 6 slots. Over the last seven days it averaged 0 players.
How does Cobalt Cove Final Local Validation rank against other Rust servers?
Cobalt Cove Final Local Validation is #15,749 on player hours over the last seven days, in the top 71% of all ranked servers.
Rules and map
What are the rules and settings on Cobalt Cove Final Local Validation?
Cobalt Cove Final Local Validation gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is off.
Tags and lists
What do the server tags on Cobalt Cove Final Local Validation mean?
Cobalt Cove Final Local Validation publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp6 (Max players): 6 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Cobalt Cove Final Local Validation?
Cobalt Cove Final Local Validation fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
The server
Where is Cobalt Cove Final Local Validation located?
Cobalt Cove Final Local Validation publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 135.131.147.50:28915.
Is Cobalt Cove Final Local Validation online, and how reliable is it?
Cobalt Cove Final Local Validation is online right now. Zongarust first saw it on 1 October 2026.
Which version of Rust does Cobalt Cove Final Local Validation run?
Cobalt Cove Final Local Validation runs Rust network protocol 2633 and build 165217 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Cobalt Cove Final Local Validation?
Start Rust, press F1 to open the console and enter client.connect 135.131.147.50:28915. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.