[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop
Online 138.201.250.71:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 28d 12h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 46 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:26 UTC FW6d ago | 3 | – | running | 0 |
| Mon 28 Sep, 13:57 UTC9d ago | 1 | held half | 3.3 days | 0 |
| Sat 26 Sep, 22:33 UTC11d ago | 1 | – | 1.6 days | 0 |
| Fri 18 Sep, 15:41 UTC19d ago | 1 | halved by day 2 | 8.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop wipes once a month, with the force wipe. Its next wipe is the force wipe on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Its current world was made 6 days 10 hours ago. It publishes a monthly wipe schedule in its tags.
What does wipe day look like on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
Its recent wipes drew 2 players at their busiest, on average. On the latest wipe the crowd peaked 46 hours after the wipe. In 50% of its recent wipes the crowd stayed above half that peak until the next wipe. When it didn't, it fell below half by day 2.
Players
How busy is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
Right now [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop has 0 players on 100 slots. Over the last seven days it averaged 0 players and peaked at 3.
How does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop rank against other Rust servers?
[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop is #5,547 on player hours over the last seven days, in the top 23% of all ranked servers.
Rules and map
What are the rules and settings on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is pve, no fighting other players. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.
Which map does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop run?
[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop runs a procedural map, generated by the game, of size 5,000 with seed 496957. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop mean?
[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop publishes these tags, which the game's server browser reads: gmvanilla (Game mode): Vanilla survival; mp100 (Max players): 100 slots; ts8 (Group limit): At most 8 per team, the game default; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs167058 (Build): Game build 167058; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^m (Monthly): Wipes once a month, with Facepunch's force wipe; ^p (PvE): Players don't fight each other; the danger is the world; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop fits these Zongarust lists: Best modded Rust servers and Best Rust PvE servers. On the server list it comes up under these filters: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
The server
Where is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop located?
[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 138.201.250.71:28015.
Is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop online, and how reliable is it?
[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop is online right now. It last restarted about 8 hours ago, going by the uptime it reports. Over the last 7 full days it was up 80% of the time, 134 of 168 hours. Zongarust first saw it on 13 September 2026.
Does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop run smoothly?
Over the last 48 hours it ran at 70 server fps on average, never below 58. It carried up to 158,346 entities: buildings, deployables and everything else in the world. It used up to 5,935 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop run?
[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop runs Rust network protocol 2634 and build 167058 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
Start Rust, press F1 to open the console and enter client.connect 138.201.250.71:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
