Rust Devblog Server
Offline 139.100.245.66:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Rust Devblog Server?
Not enough of Rust Devblog Server's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 5 November at 19:00 UTC. Its current world was made 15 days 11 hours ago.
Players
How busy is Rust Devblog Server?
Rust Devblog Server is offline right now; it was last seen 12 days 1 hours ago.
How does Rust Devblog Server rank against other Rust servers?
Rust Devblog Server is #16,590 on player hours over the last seven days, in the top 71% of all ranked servers.
Rules and map
What are the rules and settings on Rust Devblog Server?
Rust Devblog Server gives no gather rate in its name. It publishes no group limit. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Carbon plugins. Valve's anti-cheat, VAC, is off.
Which map does Rust Devblog Server run?
Rust Devblog Server runs a procedural map, generated by the game.
Tags and lists
What do the server tags on Rust Devblog Server mean?
Rust Devblog Server publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp10 (Max players): 10 slots; v2362 (Protocol): Game protocol 2362: your game has to be on the same version to join; ptrak (Networking): RakNet, the game's standard network layer; ^z (Modded): Listed under Modded: plugins or settings change the game; ^y (Carbon): Runs Carbon, a plugin framework; hil2cpp (Custom tag): Not a standard Rust tag: the owner or a plugin set it; stok (Custom tag): Not a standard Rust tag: the owner or a plugin set it. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Rust Devblog Server?
Rust Devblog Server fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.
The server
Where is Rust Devblog Server located?
Rust Devblog Server publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 139.100.245.66:28015.
Is Rust Devblog Server online, and how reliable is it?
Rust Devblog Server is offline right now, last seen 12 days 1 hours ago. Over the last 7 full days it was up 0% of the time, 0 of 168 hours. Zongarust first saw it on 25 September 2026.
Which version of Rust does Rust Devblog Server run?
Rust Devblog Server runs Rust network protocol 2362 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Rust Devblog Server?
Start Rust, press F1 to open the console and enter client.connect 139.100.245.66:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.