BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|
Online OC 139.99.145.5:28025 checked 3m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 9% of all ranked servers, top 28% in OC. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 3 December, 19:00 UTC, in 20d 12h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 17, 16 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 6 Nov, 14:51 UTC6d ago | 17 | – | running | 1 |
| Thu 5 Nov, 19:00 UTC FW7d ago | – | – | – | – |
| Fri 2 Oct, 06:32 UTC42d ago | 8 | halved by day 10 | 35.3 days | 1 |
| Thu 1 Oct, 18:00 UTC FW42d ago | – | – | – | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|?
BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| wipes once a month, with the force wipe. Its next wipe is the force wipe on Thursday 3 December at 19:00 UTC, when every Rust server wipes. Its current world was made 6 days 15 hours ago. It publishes a monthly wipe schedule in its tags.
What does wipe day look like on BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|?
Its recent wipes drew 12 players at their busiest, on average. On the latest wipe the crowd peaked 16 hours after the wipe. In 0% of its recent wipes the crowd stayed above half that peak until the next wipe. When it didn't, it fell below half by day 10.
Players
How busy is BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|?
Right now BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| has 3 players on 50 slots. Over the last seven days it averaged 3 players and peaked at 17. In the last 48 hours it was busiest at 10:00 UTC, with 6 players on average.
How does BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| rank against other Rust servers?
BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| is #1,934 on player hours over the last seven days, in the top 9% of all ranked servers and #55 in Oceania.
Rules and map
What are the rules and settings on BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|?
BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is roleplay, towns, jobs and roleplay rules. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.
Which map does BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| run?
BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| runs a procedural map, generated by the game, of size 3,500 with seed 733423774. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| mean?
BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp50 (Max players): 50 slots; ts8 (Group limit): At most 8 per team, the game default; v2636 (Protocol): Game protocol 2636: your game has to be on the same version to join; cs170460 (Build): Game build 170460; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^m (Monthly): Wipes once a month, with Facepunch's force wipe; ^r (Roleplay): A roleplay server; ^p (PvE): Players don't fight each other; the danger is the world; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game; OC (Oceania): Listed under Oceania in the server browser. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|?
BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| fits these Zongarust lists: Best Australian Rust servers, Best modded Rust servers, Best Rust PvE servers, Best Rust roleplay servers and Best Rust zombie servers. On the server list it comes up under these filters: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
The server
Where is BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| located?
BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| lists itself in Oceania with its OC tag. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 139.99.145.5:28025.
Is BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| online, and how reliable is it?
BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| is online right now. It last restarted about 15 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.
Does BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| run smoothly?
Over the last 48 hours it ran at 60 server fps on average, never below 6. It carried up to 96,000 entities: buildings, deployables and everything else in the world. It used up to 3,597 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| run?
BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| runs Rust network protocol 2636 and build 170460 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|?
Start Rust, press F1 to open the console and enter client.connect 139.99.145.5:28025. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://store.battleserver.gg.
