Spyker local maintenance validation
Offline EU 141.224.194.76:28116 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 28d 11h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Spyker local maintenance validation?
Spyker local maintenance validation's next wipe is an estimate from the force wipe. Its next wipe is the force wipe on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Its current world was made 2 days 10 hours ago. It publishes a monthly wipe schedule in its tags.
Players
How busy is Spyker local maintenance validation?
Spyker local maintenance validation is offline right now; it was last seen 2 days 10 hours ago. Over the last seven days it averaged 0 players.
How does Spyker local maintenance validation rank against other Rust servers?
Spyker local maintenance validation is #16,614 on player hours over the last seven days, in the top 70% of all ranked servers and #2,540 in Europe.
Rules and map
What are the rules and settings on Spyker local maintenance validation?
Spyker local maintenance validation gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. It calls itself vanilla: the game as Facepunch ships it: no changed rates, kits or rules. Only players with Rust's premium status can join. Valve's anti-cheat, VAC, is on.
Which map does Spyker local maintenance validation run?
Spyker local maintenance validation runs a procedural map, generated by the game.
Tags and lists
What do the server tags on Spyker local maintenance validation mean?
Spyker local maintenance validation publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp0 (Max players): 0 slots; ts8 (Group limit): At most 8 per team, the game default; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs166652 (Build): Game build 166652; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^m (Monthly): Wipes once a month, with Facepunch's force wipe; ^v (Vanilla): The game as Facepunch ships it: no changed rates, kits or rules; ^q (Premium): Only players with Rust's premium status can join; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game; EU (Europe): Listed under Europe in the server browser. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Spyker local maintenance validation?
Spyker local maintenance validation fits these Zongarust lists: Best EU Rust servers and Best modded Rust servers. On the server list it comes up under these filters: Region: Europe; Type: Vanilla and Modded; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
The server
Where is Spyker local maintenance validation located?
Spyker local maintenance validation lists itself in Europe with its EU tag. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 141.224.194.76:28116.
Is Spyker local maintenance validation online, and how reliable is it?
Spyker local maintenance validation is offline right now, last seen 2 days 10 hours ago. Over the last 2 full days it was up 0% of the time, 0 of 48 hours. Zongarust first saw it on 5 October 2026.
Which version of Rust does Spyker local maintenance validation run?
Spyker local maintenance validation runs Rust network protocol 2634 and build 166652 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Spyker local maintenance validation?
Start Rust, press F1 to open the console and enter client.connect 141.224.194.76:28116. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Only players with Rust's premium status can join.