[DEV] Fireabend
Online 145.239.232.105:27016 checked 4m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 08:10 UTC14h ago | – | – | – | 0 |
| Tue 29 Sep, 08:11 UTC1d ago | – | – | – | 0 |
| Mon 28 Sep, 09:43 UTC2d ago | – | – | – | 0 |
| Mon 28 Sep, 08:11 UTC2d ago | – | – | – | 0 |
| Sun 27 Sep, 19:10 UTC3d ago | – | – | – | 0 |
| Sun 27 Sep, 18:45 UTC3d ago | – | – | – | 0 |
| Sun 27 Sep, 16:02 UTC3d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on [DEV] Fireabend?
[DEV] Fireabend makes a new world every few hours, so it keeps no wipe schedule, and none of those resets counts as a wipe.
Players
How busy is [DEV] Fireabend?
Right now [DEV] Fireabend has 0 players. Over the last seven days it averaged 0 players and peaked at 1.
How does [DEV] Fireabend rank against other Rust servers?
[DEV] Fireabend is #13,176 on player hours over the last seven days, in the top 60% of all ranked servers.
Rules and map
What are the rules and settings on [DEV] Fireabend?
[DEV] Fireabend gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. It calls itself vanilla: the game as Facepunch ships it: no changed rates, kits or rules. Valve's anti-cheat, VAC, is on.
Which map does [DEV] Fireabend run?
[DEV] Fireabend runs a procedural map, generated by the game, of size 3,750 with seed 55555. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: Custom Map.
Tags and lists
What do the server tags on [DEV] Fireabend mean?
[DEV] Fireabend publishes these tags, which the game's server browser reads: gmvanilla (Game mode): Vanilla survival; mp0 (Max players): 0 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^v (Vanilla): The game as Facepunch ships it: no changed rates, kits or rules; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include [DEV] Fireabend?
[DEV] Fireabend fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
The server
Where is [DEV] Fireabend located?
[DEV] Fireabend publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 145.239.232.105:27016.
Is [DEV] Fireabend online, and how reliable is it?
[DEV] Fireabend is online right now. It last restarted about 13 hours ago, going by the uptime it reports. Over the last 6 full days it was up 86% of the time, 124 of 144 hours. Zongarust first saw it on 23 September 2026.
Does [DEV] Fireabend run smoothly?
Over the last 48 hours it ran at 221 server fps on average, never below 183. It carried up to 96,096 entities: buildings, deployables and everything else in the world. It used up to 2,897 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does [DEV] Fireabend run?
[DEV] Fireabend runs Rust network protocol 2633 and build 165217 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join [DEV] Fireabend?
Start Rust, press F1 to open the console and enter client.connect 145.239.232.105:27016. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is http://pterodactyl.io.