2X- Dingo Rust - Weekly-Quads
Online NA 156.236.84.44:28060 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers, top 47% in NA, and #333 of the quad servers (top 39%). Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 1 October, 18:00 UTC, in 2d 18h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 18:12 UTC4d ago | 1 | – | running | 0 |
| Thu 17 Sep, 18:12 UTC11d ago | 3 | halved by day 5 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on 2X- Dingo Rust - Weekly-Quads?
2X- Dingo Rust - Weekly-Quads wipes every Thursday at 18:12 UTC. Its next wipe is the force wipe on Thursday 1 October at 18:00 UTC, when every Rust server wipes. Its current world was made 4 days 5 hours ago. It publishes a weekly wipe schedule in its tags.
What does wipe day look like on 2X- Dingo Rust - Weekly-Quads?
Its recent wipes drew 2 players at their busiest, on average. On the latest wipe the crowd peaked 0 hours after the wipe. In 0% of its recent wipes the crowd stayed above half that peak until the next wipe. When it didn't, it fell below half by day 5.
Players
How busy is 2X- Dingo Rust - Weekly-Quads?
Right now 2X- Dingo Rust - Weekly-Quads has 0 players on 100 slots. Over the last seven days it averaged 0 players and peaked at 2. In the last 48 hours it was busiest at 00:00 UTC, with 2 players on average.
How does 2X- Dingo Rust - Weekly-Quads rank against other Rust servers?
2X- Dingo Rust - Weekly-Quads is #5,348 on player hours over the last seven days, in the top 23% of all ranked servers and #924 in North America. Among quad servers it is #333.
Rules and map
What are the rules and settings on 2X- Dingo Rust - Weekly-Quads?
2X- Dingo Rust - Weekly-Quads runs 2x gather, going by its name. Groups are limited to 4 players (quad). Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. It calls itself vanilla: the game as Facepunch ships it: no changed rates, kits or rules. Valve's anti-cheat, VAC, is on.
Which map does 2X- Dingo Rust - Weekly-Quads run?
2X- Dingo Rust - Weekly-Quads runs a procedural map, generated by the game, of size 4,050 with seed 922392180. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on 2X- Dingo Rust - Weekly-Quads mean?
2X- Dingo Rust - Weekly-Quads publishes these tags, which the game's server browser reads: gmvanilla (Game mode): Vanilla survival; mp100 (Max players): 100 slots; ts4 (Group limit): At most 4 per team; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^w (Weekly): Wipes every week; ^v (Vanilla): The game as Facepunch ships it: no changed rates, kits or rules; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game; NA (North America): Listed under North America in the server browser. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include 2X- Dingo Rust - Weekly-Quads?
2X- Dingo Rust - Weekly-Quads fits these Zongarust lists: Best 2x Rust servers, Best modded Rust servers and Best US Rust servers. On the server list it comes up under these filters: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
The server
Where is 2X- Dingo Rust - Weekly-Quads located?
2X- Dingo Rust - Weekly-Quads lists itself in North America with its NA tag. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 156.236.84.44:28060.
Is 2X- Dingo Rust - Weekly-Quads online, and how reliable is it?
2X- Dingo Rust - Weekly-Quads is online right now. It last restarted about 11 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.
Does 2X- Dingo Rust - Weekly-Quads run smoothly?
Over the last 48 hours it ran at 59 server fps on average, never below 38. It carried up to 93,562 entities: buildings, deployables and everything else in the world. It used up to 3,133 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does 2X- Dingo Rust - Weekly-Quads run?
2X- Dingo Rust - Weekly-Quads runs Rust network protocol 2633 and build 165217 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join 2X- Dingo Rust - Weekly-Quads?
Start Rust, press F1 to open the console and enter client.connect 156.236.84.44:28060. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
