Eddie Catflap's 16 Islands v31

Online OC 157.211.1.239:28145 checked 8m ago

biweekly wipes moddedoxide
1/ 80
players now
1% full
0
7-day average
peak 1
#10,759
rank
top 45% · #181 in OC
1d ago
last wipe
biweekly schedule
12d 19h
next wipe
Wed 21 Oct, 04:12 UTC

Players

AveragePeakWipe
00.250.50.75104:0006:0008:0009:0011:0007:00Wiped Wed 7 Oct, 04:12 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608004:0006:0008:0009:0011:0007:00Wiped Wed 7 Oct, 04:12 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 45% of all ranked servers, top 82% in OC. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Wednesday 21 October, 04:12 UTC, in 12d 19h. Its biweekly schedule tag · low confidence

10 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

Coming wipes

12d 19h
Wed 21 Oct, 04:12 UTC
26d 19h
Wed 4 Nov, 04:12 UTC
28d 10h
Thu 5 Nov, 19:00 UTC
FW
40d 19h
Wed 18 Nov, 04:12 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 04:12 UTC1d ago – – running 1
Sun 27 Sep, 04:32 UTC11d ago 1 held half 10 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustafied.com - AU Medium
OC · groups of 16+ · biweekly · 118 on average
93 / 100
Rustoria.co - AU Premium
OC · groups of 16+ · biweekly · 63 on average
49 / 200
[NZ/AU] Whangaparusta - Wiped 02/10
OC · groups of 8+ · biweekly · 7 on average
8 / 126
BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad
OC · groups of 8+ · biweekly · 7 on average
5 / 125
[AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly
OC · groups of 8+ · biweekly · 3 on average
3 / 50
Rusty Coights All Rusty Adventures
OC · groups of 8+ · biweekly · 3 on average
2 / 100

Quick answers

from the figures on this page

Wipes

What is the wipe schedule on Eddie Catflap's 16 Islands v31?

Too few of Eddie Catflap's 16 Islands v31's wipes are on record to confirm its schedule, so the prediction follows its tag. Its next wipe is due on Wednesday 21 October at 04:12 UTC. Its current world was made 28 hours ago. It publishes an every-two-weeks wipe schedule in its tags.

What does wipe day look like on Eddie Catflap's 16 Islands v31?

Its recent wipes drew 1 players at their busiest, on average. On the latest wipe the crowd peaked 0 hours after the wipe. In 100% of its recent wipes the crowd stayed above half that peak until the next wipe.

Players

How busy is Eddie Catflap's 16 Islands v31?

Right now Eddie Catflap's 16 Islands v31 has 1 players on 80 slots. Over the last seven days it averaged 0 players and peaked at 1. In the last 48 hours it was busiest at 11:00 UTC, with 1 players on average.

How does Eddie Catflap's 16 Islands v31 rank against other Rust servers?

Eddie Catflap's 16 Islands v31 is #10,759 on player hours over the last seven days, in the top 45% of all ranked servers and #181 in Oceania.

Rules and map

What are the rules and settings on Eddie Catflap's 16 Islands v31?

Eddie Catflap's 16 Islands v31 gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.

Which map does Eddie Catflap's 16 Islands v31 run?

Eddie Catflap's 16 Islands v31 runs a procedural map, generated by the game, of size 6,000 with seed 1337. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: Custom Map.

Tags and lists

What do the server tags on Eddie Catflap's 16 Islands v31 mean?

Eddie Catflap's 16 Islands v31 publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp80 (Max players): 80 slots; ts8 (Group limit): At most 8 per team, the game default; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs166652 (Build): Game build 166652; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^b (Biweekly): Wipes every two weeks; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game; OC (Oceania): Listed under Oceania in the server browser. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.

Which Zongarust lists and filters include Eddie Catflap's 16 Islands v31?

Eddie Catflap's 16 Islands v31 fits these Zongarust lists: Best Australian Rust servers and Best modded Rust servers. On the server list it comes up under these filters: Region: Oceania; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

The server

Where is Eddie Catflap's 16 Islands v31 located?

Eddie Catflap's 16 Islands v31 lists itself in Oceania with its OC tag. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 157.211.1.239:28145.

Is Eddie Catflap's 16 Islands v31 online, and how reliable is it?

Eddie Catflap's 16 Islands v31 is online right now. It last restarted about 1 hours ago, going by the uptime it reports. Over the last 7 full days it was up 6% of the time, 10 of 168 hours. Zongarust first saw it on 13 September 2026.

Does Eddie Catflap's 16 Islands v31 run smoothly?

Over the last 48 hours it ran at 39 server fps on average, never below 10. It carried up to 151,890 entities: buildings, deployables and everything else in the world. It used up to 4,021 MB of memory. Low fps and a climbing entity count are what players feel as lag.

Which version of Rust does Eddie Catflap's 16 Islands v31 run?

Eddie Catflap's 16 Islands v31 runs Rust network protocol 2634 and build 166652 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.

Joining

How do I join Eddie Catflap's 16 Islands v31?

Start Rust, press F1 to open the console and enter client.connect 157.211.1.239:28145. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://discord.com/invite/twAFAAyspD.

Server tags

what each one means

Published as mp80,ptrak,$r?,v2634,^b,OC,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival.
mp80
Max players 80 slots.
ts8
Group limit At most 8 per team, the game default.
v2634
Protocol Game protocol 2634: your game has to be on the same version to join.
cs166652
Build Game build 166652.
ptrak
Networking RakNet, the game's standard network layer.
$r?
Region code No region code set.

Wipe schedule

^b
Biweekly Wipes every two weeks.

Mods and access

^o
Oxide Runs Oxide (uMod), a plugin framework.
^z
Modded Listed under Modded: plugins or settings change the game.

Region

OC
Oceania Listed under Oceania in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.