Aussie PvE | Modded | AU/OCE
Online 157.211.49.86:28115 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 06:20 UTC1d ago | – | – | running | 0 |
| Thu 1 Oct, 21:25 UTC FW6d ago | 1 | halved by day 1 | 5.4 days | 0 |
| Thu 24 Sep, 04:05 UTC14d ago | 1 | halved by day 2 | 7.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Aussie PvE | Modded | AU/OCE?
Aussie PvE | Modded | AU/OCE wipes at irregular times, so there is no next wipe to predict. Every Rust server wipes at the monthly force wipe, next on Thursday 5 November at 19:00 UTC. Its current world was made 26 hours ago.
What does wipe day look like on Aussie PvE | Modded | AU/OCE?
Its recent wipes drew 1 players at their busiest, on average. On the latest wipe the crowd peaked 1 hours after the wipe. In 0% of its recent wipes the crowd stayed above half that peak until the next wipe. When it didn't, it fell below half by day 1.5.
Players
How busy is Aussie PvE | Modded | AU/OCE?
Right now Aussie PvE | Modded | AU/OCE has 0 players on 100 slots. Over the last seven days it averaged 0 players and peaked at 1. In the last 48 hours it was busiest at 23:00 UTC, with 0 players on average.
How does Aussie PvE | Modded | AU/OCE rank against other Rust servers?
Aussie PvE | Modded | AU/OCE is #13,771 on player hours over the last seven days, in the top 58% of all ranked servers.
Rules and map
What are the rules and settings on Aussie PvE | Modded | AU/OCE?
Aussie PvE | Modded | AU/OCE gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.
Which map does Aussie PvE | Modded | AU/OCE run?
Aussie PvE | Modded | AU/OCE runs a procedural map, generated by the game, of size 4,500 with seed 1349656997. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on Aussie PvE | Modded | AU/OCE mean?
Aussie PvE | Modded | AU/OCE publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp100 (Max players): 100 slots; ts8 (Group limit): At most 8 per team, the game default; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs166652 (Build): Game build 166652; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Aussie PvE | Modded | AU/OCE?
Aussie PvE | Modded | AU/OCE fits these Zongarust lists: Best Australian Rust servers and Best modded Rust servers. On the server list it comes up under these filters: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
The server
Where is Aussie PvE | Modded | AU/OCE located?
Aussie PvE | Modded | AU/OCE publishes no region tag, but its name points to Oceania. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 157.211.49.86:28115.
Is Aussie PvE | Modded | AU/OCE online, and how reliable is it?
Aussie PvE | Modded | AU/OCE is online right now. It last restarted about 24 hours ago, going by the uptime it reports. Over the last 7 full days it was up 48% of the time, 81 of 168 hours. Zongarust first saw it on 23 September 2026.
Does Aussie PvE | Modded | AU/OCE run smoothly?
Over the last 48 hours it ran at 135 server fps on average, never below 107. It carried up to 212,746 entities: buildings, deployables and everything else in the world. It used up to 4,577 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does Aussie PvE | Modded | AU/OCE run?
Aussie PvE | Modded | AU/OCE runs Rust network protocol 2634 and build 166652 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Aussie PvE | Modded | AU/OCE?
Start Rust, press F1 to open the console and enter client.connect 157.211.49.86:28115. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.