EVAL team production
Online 157.85.85.132:25321 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 28 Sep, 16:52 UTC2d ago | – | – | – | 0 |
| Sun 27 Sep, 11:08 UTC3d ago | – | – | – | 0 |
| Sun 27 Sep, 10:59 UTC3d ago | – | – | – | 1 |
| Sun 27 Sep, 10:48 UTC3d ago | – | – | – | 2 |
| Sun 27 Sep, 10:40 UTC3d ago | – | – | – | 0 |
| Thu 24 Sep, 12:04 UTC6d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on EVAL team production?
EVAL team production makes a new world every few hours, so it keeps no wipe schedule, and none of those resets counts as a wipe.
Players
How busy is EVAL team production?
Right now EVAL team production has 0 players on 10 slots. Over the last seven days it averaged 0 players and peaked at 2.
How does EVAL team production rank against other Rust servers?
EVAL team production is #10,204 on player hours over the last seven days, in the top 47% of all ranked servers.
Rules and map
What are the rules and settings on EVAL team production?
EVAL team production gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.
Which map does EVAL team production run?
EVAL team production runs a procedural map, generated by the game, of size 6,000 with seed 50000. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: Custom Map.
Tags and lists
What do the server tags on EVAL team production mean?
EVAL team production publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp10 (Max players): 10 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include EVAL team production?
EVAL team production fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
The server
Where is EVAL team production located?
EVAL team production publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 157.85.85.132:25321.
Is EVAL team production online, and how reliable is it?
EVAL team production is online right now. It last restarted about 2 days 5 hours ago, going by the uptime it reports. Over the last 6 full days it was up 100% of the time, 144 of 144 hours. Zongarust first saw it on 23 September 2026.
Does EVAL team production run smoothly?
Over the last 48 hours it ran at 230 server fps on average, never below 208. It carried up to 80,750 entities: buildings, deployables and everything else in the world. It used up to 3,832 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does EVAL team production run?
EVAL team production runs Rust network protocol 2633 and build 165217 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join EVAL team production?
Start Rust, press F1 to open the console and enter client.connect 157.85.85.132:25321. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://discord.com.