EVAL team production

Online 157.85.85.132:25321 checked 8m ago

moddedoxide
0/ 10
players now
0% full
0
7-day average
peak 2
#10,204
rank
top 47%
resets
no wipes
6 new worlds this week: a reset every few hours, not a wipe schedule
–
next wipe
resets, no wipes

Players

AveragePeak
0123400:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

010020030040000:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 16:52 UTC2d ago – – – 0
Sun 27 Sep, 11:08 UTC3d ago – – – 0
Sun 27 Sep, 10:59 UTC3d ago – – – 1
Sun 27 Sep, 10:48 UTC3d ago – – – 2
Sun 27 Sep, 10:40 UTC3d ago – – – 0
Thu 24 Sep, 12:04 UTC6d ago – – – 0

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Quick answers

from the figures on this page

Wipes

What is the wipe schedule on EVAL team production?

EVAL team production makes a new world every few hours, so it keeps no wipe schedule, and none of those resets counts as a wipe.

Players

How busy is EVAL team production?

Right now EVAL team production has 0 players on 10 slots. Over the last seven days it averaged 0 players and peaked at 2.

How does EVAL team production rank against other Rust servers?

EVAL team production is #10,204 on player hours over the last seven days, in the top 47% of all ranked servers.

Rules and map

What are the rules and settings on EVAL team production?

EVAL team production gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.

Which map does EVAL team production run?

EVAL team production runs a procedural map, generated by the game, of size 6,000 with seed 50000. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: Custom Map.

Tags and lists

What do the server tags on EVAL team production mean?

EVAL team production publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp10 (Max players): 10 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.

Which Zongarust lists and filters include EVAL team production?

EVAL team production fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

The server

Where is EVAL team production located?

EVAL team production publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 157.85.85.132:25321.

Is EVAL team production online, and how reliable is it?

EVAL team production is online right now. It last restarted about 2 days 5 hours ago, going by the uptime it reports. Over the last 6 full days it was up 100% of the time, 144 of 144 hours. Zongarust first saw it on 23 September 2026.

Does EVAL team production run smoothly?

Over the last 48 hours it ran at 230 server fps on average, never below 208. It carried up to 80,750 entities: buildings, deployables and everything else in the world. It used up to 3,832 MB of memory. Low fps and a climbing entity count are what players feel as lag.

Which version of Rust does EVAL team production run?

EVAL team production runs Rust network protocol 2633 and build 165217 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.

Joining

How do I join EVAL team production?

Start Rust, press F1 to open the console and enter client.connect 157.85.85.132:25321. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://discord.com.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival.
mp10
Max players 10 slots.
ts8
Group limit At most 8 per team, the game default.
v2633
Protocol Game protocol 2633: your game has to be on the same version to join.
cs165217
Build Game build 165217.
ptrak
Networking RakNet, the game's standard network layer.
$r?
Region code No region code set.

Mods and access

^o
Oxide Runs Oxide (uMod), a plugin framework.
^z
Modded Listed under Modded: plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.