Testserver
Online 157.85.85.43:23120 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 15:21 UTC6d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Testserver?
Not enough of Testserver's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 5 November at 19:00 UTC. Its current world was made 6 days 17 hours ago.
What does wipe day look like on Testserver?
Its recent wipes drew 1 players at their busiest, on average. On the latest wipe the crowd peaked 0 hours after the wipe.
Players
How busy is Testserver?
Right now Testserver has 0 players on 10 slots. Over the last seven days it averaged 0 players and peaked at 1.
How does Testserver rank against other Rust servers?
Testserver is #11,955 on player hours over the last seven days, in the top 50% of all ranked servers.
Rules and map
What are the rules and settings on Testserver?
Testserver gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.
Which map does Testserver run?
Testserver runs a procedural map, generated by the game, of size 1,500 with seed 50000. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on Testserver mean?
Testserver publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp10 (Max players): 10 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Testserver?
Testserver fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
The server
Where is Testserver located?
Testserver publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 157.85.85.43:23120.
Is Testserver online, and how reliable is it?
Testserver is online right now. It last restarted about 6 days 15 hours ago, going by the uptime it reports. Over the last 6 full days it was up 100% of the time, 144 of 144 hours. Zongarust first saw it on 1 October 2026.
Does Testserver run smoothly?
Over the last 48 hours it ran at 237 server fps on average, never below 219. It carried up to 8,228 entities: buildings, deployables and everything else in the world. It used up to 1,698 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does Testserver run?
Testserver runs Rust network protocol 2633 and build 165217 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Testserver?
Start Rust, press F1 to open the console and enter client.connect 157.85.85.43:23120. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.