mKpwnz Dev Server
Online 157.85.87.224:25520 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 07:52 UTC1d ago | – | – | – | 0 |
| Tue 29 Sep, 17:00 UTC2d ago | – | – | – | 0 |
| Tue 29 Sep, 06:55 UTC2d ago | – | – | – | 0 |
| Tue 29 Sep, 05:59 UTC2d ago | – | – | – | 0 |
| Sun 27 Sep, 09:50 UTC4d ago | 0 | – | 1.8 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on mKpwnz Dev Server?
mKpwnz Dev Server makes a new world every few hours, so it keeps no wipe schedule, and none of those resets counts as a wipe.
Players
How busy is mKpwnz Dev Server?
Right now mKpwnz Dev Server has 0 players on 10 slots. Over the last seven days it averaged 0 players.
How does mKpwnz Dev Server rank against other Rust servers?
mKpwnz Dev Server is #16,170 on player hours over the last seven days, in the top 71% of all ranked servers.
Rules and map
What are the rules and settings on mKpwnz Dev Server?
mKpwnz Dev Server gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Carbon plugins. Valve's anti-cheat, VAC, is on.
Which map does mKpwnz Dev Server run?
mKpwnz Dev Server runs a procedural map, generated by the game, of size 3,000 with seed 10000. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on mKpwnz Dev Server mean?
mKpwnz Dev Server publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp10 (Max players): 10 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^z (Modded): Listed under Modded: plugins or settings change the game; ^y (Carbon): Runs Carbon, a plugin framework. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include mKpwnz Dev Server?
mKpwnz Dev Server fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
The server
Where is mKpwnz Dev Server located?
mKpwnz Dev Server publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 157.85.87.224:25520.
Is mKpwnz Dev Server online, and how reliable is it?
mKpwnz Dev Server is online right now. It last restarted about 41 hours ago, going by the uptime it reports. Over the last 4 full days it was up 59% of the time, 57 of 96 hours. Zongarust first saw it on 27 September 2026.
Does mKpwnz Dev Server run smoothly?
Over the last 48 hours it ran at 208 server fps on average, never below 84. It carried up to 121,594 entities: buildings, deployables and everything else in the world. It used up to 3,234 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does mKpwnz Dev Server run?
mKpwnz Dev Server runs Rust network protocol 2633 and build 165217 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join mKpwnz Dev Server?
Start Rust, press F1 to open the console and enter client.connect 157.85.87.224:25520. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.