[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS

Online 157.85.94.103:28015 checked 5m ago

10x quad weekly wipes moddedoxide
1/ 125
players now
1% full
1
7-day average
peak 5
#3,383
rank
top 15%
1d ago
last wipe
weekly schedule
5d 13h
next wipe
Wed 18 Nov, 19:48 UTC

Players

00.511.5204:3505:0005:2005:4506:0506:30

Every five minutes, from the Steam server list.

Server performance

Server fpsWipe
010020030040007:0016:0001:0011:0020:0005:00Wiped Thu 12 Nov, 05:37 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep1 Oct11 Oct22 Oct1 Nov12 Nov

Top 15% of all ranked servers, and #225 of the quad servers (top 27%). Ranked on player hours over the last seven days.

Wipe schedule

a steady gap

Next wipe Wednesday 18 November, 19:48 UTC, in 5d 13h. Every 6 days 14 hours · medium confidence

6.7 days
usual gap
between real wipes
88%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
80%
crowd held
else halves by day 2

Coming wipes

5d 13h
Wed 18 Nov, 19:48 UTC
12d 3h
Wed 25 Nov, 09:58 UTC
18d 17h
Wed 2 Dec, 00:09 UTC
20d 12h
Thu 3 Dec, 19:00 UTC
FW
25d 7h
Tue 8 Dec, 14:20 UTC
31d 21h
Tue 15 Dec, 04:30 UTC
38d 12h
Mon 21 Dec, 18:41 UTC

The first 48 hours of its last wipes

Thu 5 NovFri 30 OctThu 22 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 12 Nov, 05:37 UTC1d ago – – running 0
Thu 5 Nov, 19:06 UTC FW7d ago 3 held half 6.4 days 0
Fri 30 Oct, 04:55 UTC14d ago 3 held half 6.6 days 1
Thu 22 Oct, 18:06 UTC21d ago 2 held half 7.5 days 0
Thu 15 Oct, 18:24 UTC28d ago 3 halved by day 2 7 days 0
Fri 9 Oct, 21:28 UTC34d ago 3 held half 5.9 days 0
Sat 3 Oct, 00:56 UTC41d ago 3 halved by day 5 6.9 days 0
Thu 1 Oct, 18:00 UTC FW42d ago – – – –
Thu 24 Sep, 05:28 UTC50d ago 4 halved by day 1 8.8 days 0
Fri 18 Sep, 03:38 UTC56d ago 4 halved by day 3 6.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
TemplarGaming 10x Swift Quad Loot++|PvP|MyMini|SkinBox|x10 JUST
NA · quad · 10x · weekly · 4 on average
1 / 200
ICEFUSE 5X Bravo (Solo/Duo/Trio/Quad|Shop|Kits|X5 WIPED)
NA · quad · 5x · weekly · 24 on average
30 / 250
WARBANDITS.GG 5X |Solo/Duo/Trio/Quad|Loot+|TP|Kits|x5 JUST WIPE
NA · quad · 5x · weekly · 2 on average
0 / 100
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED
NA · quad · 2x · weekly · 115 on average
7 / 200
[US] Spoonkid Rust - 2x Thursdays | Duo/Trio/Quad | Share BP
NA · quad · 2x · weekly · 24 on average
170 / 200
US Limitless 2x Solo/Duo/Trio/Quad|No BP Wipes|Noob Friendly
NA · quad · 2x · weekly · 2 on average
1 / 200

Quick answers

from the figures on this page

Wipes

What is the wipe schedule on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS has wiped about every 6.7 days lately. Its next wipe is due on Wednesday 18 November at 19:48 UTC. Its current world was made 24 hours ago. It publishes a weekly wipe schedule in its tags.

What does wipe day look like on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

Its recent wipes drew 3 players at their busiest, on average. On the latest wipe the crowd peaked 29 hours after the wipe. In 80% of its recent wipes the crowd stayed above half that peak until the next wipe. When it didn't, it fell below half by day 2.

Players

How busy is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

Right now [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS has 1 players on 125 slots. Over the last seven days it averaged 1 players and peaked at 5. In the last 48 hours it was busiest at 00:00 UTC, with 4 players on average.

How does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS rank against other Rust servers?

[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS is #3,383 on player hours over the last seven days, in the top 15% of all ranked servers. Among quad servers it is #225.

Rules and map

What are the rules and settings on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS runs 10x gather, going by its name. Groups are limited to 4 players (quad). Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.

Which map does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS run?

[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS runs a procedural map, generated by the game, of size 4,000 with seed 282268554. The same size and seed give the same map, so it can be looked at on RustMaps from this page.

Tags and lists

What do the server tags on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS mean?

[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp125 (Max players): 125 slots; ts4 (Group limit): At most 4 per team; v2636 (Protocol): Game protocol 2636: your game has to be on the same version to join; cs170545 (Build): Game build 170545; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^w (Weekly): Wipes every week; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.

Which Zongarust lists and filters include [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS fits these Zongarust lists: Best 10x Rust servers, Best modded Rust servers and Best US Rust servers. On the server list it comes up under these filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 10x.

The server

Where is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS located?

[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS publishes no region tag, but its name points to North America. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 157.85.94.103:28015.

Is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS online, and how reliable is it?

[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS is online right now. It last restarted about 18 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.

Does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS run smoothly?

Over the last 48 hours it ran at 225 server fps on average, never below 180. It carried up to 100,000 entities: buildings, deployables and everything else in the world. It used up to 4,583 MB of memory. Low fps and a climbing entity count are what players feel as lag.

Which version of Rust does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS run?

[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS runs Rust network protocol 2636 and build 170545 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.

Joining

How do I join [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

Start Rust, press F1 to open the console and enter client.connect 157.85.94.103:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://starfireservers.tebex.io/.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2636,^w,gmrust,cs170545,ts4,^o^z

Game

gmrust
Game mode Standard Rust survival.
mp125
Max players 125 slots.
ts4
Group limit At most 4 per team.
v2636
Protocol Game protocol 2636: your game has to be on the same version to join.
cs170545
Build Game build 170545.
ptrak
Networking RakNet, the game's standard network layer.
$r?
Region code No region code set.

Wipe schedule

^w
Weekly Wipes every week.

Mods and access

^o
Oxide Runs Oxide (uMod), a plugin framework.
^z
Modded Listed under Modded: plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.