Map Testing
Online 157.85.95.14:25931 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 40 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:33 UTC FW6d ago | 2 | – | running | 1 |
| Tue 15 Sep, 19:32 UTC22d ago | 1 | halved by day 1 | 16 days | 0 |
| Mon 14 Sep, 18:51 UTC23d ago | 2 | – | 1 days | 0 |
| Mon 14 Sep, 09:19 UTC23d ago | 2 | – | 0.4 days | 1 |
| Sun 13 Sep, 12:53 UTC24d ago | 2 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Map Testing?
Map Testing wipes at irregular times, so there is no next wipe to predict. Every Rust server wipes at the monthly force wipe, next on Thursday 5 November at 19:00 UTC. Its current world was made 6 days 12 hours ago.
What does wipe day look like on Map Testing?
Its recent wipes drew 2 players at their busiest, on average. On the latest wipe the crowd peaked 40 hours after the wipe. In 0% of its recent wipes the crowd stayed above half that peak until the next wipe. When it didn't, it fell below half by day 1.
Players
How busy is Map Testing?
Right now Map Testing has 0 players on 2 slots. Over the last seven days it averaged 0 players and peaked at 2. In the last 48 hours it was busiest at 18:00 UTC, with 1 players on average.
How does Map Testing rank against other Rust servers?
Map Testing is #8,453 on player hours over the last seven days, in the top 36% of all ranked servers.
Rules and map
What are the rules and settings on Map Testing?
Map Testing gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.
Which map does Map Testing run?
Map Testing runs a procedural map, generated by the game, of size 2,000 with seed 163057. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: Custom Map.
Tags and lists
What do the server tags on Map Testing mean?
Map Testing publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp2 (Max players): 2 slots; ts8 (Group limit): At most 8 per team, the game default; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs166652 (Build): Game build 166652; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Map Testing?
Map Testing fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
The server
Where is Map Testing located?
Map Testing publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 157.85.95.14:25931.
Is Map Testing online, and how reliable is it?
Map Testing is online right now. It last restarted about 4 days 7 hours ago, going by the uptime it reports. Over the last 7 full days it was up 78% of the time, 131 of 168 hours. Zongarust first saw it on 13 September 2026.
Does Map Testing run smoothly?
Over the last 48 hours it ran at 239 server fps on average, never below 231. It carried up to 2,377 entities: buildings, deployables and everything else in the world. It used up to 2,780 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does Map Testing run?
Map Testing runs Rust network protocol 2634 and build 166652 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Map Testing?
Start Rust, press F1 to open the console and enter client.connect 157.85.95.14:25931. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.