velocity test
Online 157.85.95.152:20000 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on velocity test?
Not enough of velocity test's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 1 October at 18:00 UTC. Its current world was made 25 days 9 hours ago.
Players
How busy is velocity test?
Right now velocity test has 0 players on 10 slots. Over the last seven days it averaged 0 players and peaked at 1. In the last 48 hours it was busiest at 16:00 UTC, with 1 players on average.
How does velocity test rank against other Rust servers?
velocity test is #6,548 on player hours over the last seven days, in the top 28% of all ranked servers.
Rules and map
What are the rules and settings on velocity test?
velocity test gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is a community server, listed under Community in the server browser. Valve's anti-cheat, VAC, is off.
Which map does velocity test run?
velocity test runs a procedural map, generated by the game, of size 1,500 with seed 50000. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on velocity test mean?
velocity test publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp10 (Max players): 10 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include velocity test?
velocity test fits these Zongarust lists: Best Rust community servers. On the server list it comes up under these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The server
Where is velocity test located?
velocity test publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 157.85.95.152:20000.
Is velocity test online, and how reliable is it?
velocity test is online right now. It last restarted about 4 days 17 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.
Does velocity test run smoothly?
Over the last 48 hours it ran at 238 server fps on average, never below 226. It carried up to 10,692 entities: buildings, deployables and everything else in the world. It used up to 1,386 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does velocity test run?
velocity test runs Rust network protocol 2633 and build 165217 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join velocity test?
Start Rust, press F1 to open the console and enter client.connect 157.85.95.152:20000. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://discord.com.