RustServer_4907
Offline 160.251.136.218:28015 checked 7h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on RustServer_4907?
Not enough of RustServer_4907's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 1 October at 18:00 UTC. Its current world was made 43 hours ago.
Players
How busy is RustServer_4907?
RustServer_4907 is offline right now; it was last seen 7 hours ago. Over the last seven days it averaged 2 players and peaked at 2. In the last 48 hours it was busiest at 02:00 UTC, with 2 players on average.
How does RustServer_4907 rank against other Rust servers?
RustServer_4907 is #6,158 on player hours over the last seven days, in the top 27% of all ranked servers.
Rules and map
What are the rules and settings on RustServer_4907?
RustServer_4907 gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is a community server, listed under Community in the server browser. Valve's anti-cheat, VAC, is on.
Which map does RustServer_4907 run?
RustServer_4907 runs a procedural map, generated by the game, of size 3,750 with seed 144749. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on RustServer_4907 mean?
RustServer_4907 publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp2 (Max players): 2 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include RustServer_4907?
RustServer_4907 fits these Zongarust lists: Best Rust community servers. On the server list it comes up under these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
The server
Where is RustServer_4907 located?
RustServer_4907 publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 160.251.136.218:28015.
Is RustServer_4907 online, and how reliable is it?
RustServer_4907 is offline right now, last seen 7 hours ago. It last restarted about 1 hours ago, going by the uptime it reports. Zongarust first saw it on 27 September 2026.
Does RustServer_4907 run smoothly?
Over the last 48 hours it ran at 101 server fps on average, never below 76. It carried up to 80,471 entities: buildings, deployables and everything else in the world. It used up to 1,948 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does RustServer_4907 run?
RustServer_4907 runs Rust network protocol 2633 and build 165217 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join RustServer_4907?
Start Rust, press F1 to open the console and enter client.connect 160.251.136.218:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.