WhyPlayTestStuff2
Offline 162.142.111.85:28030 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 28d 12h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 18:19 UTC12d ago | 1+2 queue | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on WhyPlayTestStuff2?
WhyPlayTestStuff2 wipes once a month, with the force wipe. Its next wipe is the force wipe on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Its current world was made 12 days 12 hours ago. It publishes a monthly wipe schedule in its tags.
What does wipe day look like on WhyPlayTestStuff2?
Its recent wipes drew 1 players at their busiest, on average. On the latest wipe the crowd peaked 0 hours after the wipe, with 2 more waiting in the queue.
Players
How busy is WhyPlayTestStuff2?
WhyPlayTestStuff2 is offline right now; it was last seen 8 days 8 hours ago.
How does WhyPlayTestStuff2 rank against other Rust servers?
WhyPlayTestStuff2 is #14,447 on player hours over the last seven days, in the top 60% of all ranked servers.
Rules and map
What are the rules and settings on WhyPlayTestStuff2?
WhyPlayTestStuff2 gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is build & creative, sandbox building, no gathering. It is a community server, listed under Community in the server browser. It calls itself vanilla: the game as Facepunch ships it: no changed rates, kits or rules. Valve's anti-cheat, VAC, is on.
Which map does WhyPlayTestStuff2 run?
WhyPlayTestStuff2 runs a procedural map, generated by the game, of size 4,250 with seed 1991152213. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on WhyPlayTestStuff2 mean?
WhyPlayTestStuff2 publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp0 (Max players): 0 slots; ts8 (Group limit): At most 8 per team, the game default; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs166257 (Build): Game build 166257; ptrak (Networking): RakNet, the game's standard network layer; $rus4 (Region code): The server's region code, us4; ^m (Monthly): Wipes once a month, with Facepunch's force wipe; ^v (Vanilla): The game as Facepunch ships it: no changed rates, kits or rules; ^c (Creative): Sandbox building: no gathering, build what you like; ^k (Build server): Practise and design bases. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include WhyPlayTestStuff2?
WhyPlayTestStuff2 fits these Zongarust lists: Best Rust build servers, Best Rust creative servers and Best vanilla Rust servers. On the server list it comes up under these filters: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
The server
Where is WhyPlayTestStuff2 located?
WhyPlayTestStuff2 publishes no region, and its region code is us4. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 162.142.111.85:28030.
Is WhyPlayTestStuff2 online, and how reliable is it?
WhyPlayTestStuff2 is offline right now, last seen 8 days 8 hours ago. Over the last 7 full days it was up 0% of the time, 0 of 168 hours. Zongarust first saw it on 17 September 2026.
Which version of Rust does WhyPlayTestStuff2 run?
WhyPlayTestStuff2 runs Rust network protocol 2634 and build 166257 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join WhyPlayTestStuff2?
Start Rust, press F1 to open the console and enter client.connect 162.142.111.85:28030. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.