Stillwater Testing
Online 168.100.162.13:29015 checked 4m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 28 Sep, 17:57 UTC2d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Stillwater Testing?
Not enough of Stillwater Testing's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 1 October at 18:00 UTC. Its current world was made 27 days 5 hours ago.
What does wipe day look like on Stillwater Testing?
Its recent wipes drew 2 players at their busiest, on average. On the latest wipe the crowd peaked 0 hours after the wipe.
Players
How busy is Stillwater Testing?
Right now Stillwater Testing has 0 players on 40 slots. Over the last seven days it averaged 0 players and peaked at 2. In the last 48 hours it was busiest at 00:00 UTC, with 1 players on average.
How does Stillwater Testing rank against other Rust servers?
Stillwater Testing is #7,119 on player hours over the last seven days, in the top 33% of all ranked servers.
Rules and map
What are the rules and settings on Stillwater Testing?
Stillwater Testing gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. It calls itself vanilla: the game as Facepunch ships it: no changed rates, kits or rules. Valve's anti-cheat, VAC, is on.
Which map does Stillwater Testing run?
Stillwater Testing runs a procedural map, generated by the game, of size 5,000 with seed 1337. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: Custom Map.
Tags and lists
What do the server tags on Stillwater Testing mean?
Stillwater Testing publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp40 (Max players): 40 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^v (Vanilla): The game as Facepunch ships it: no changed rates, kits or rules; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Stillwater Testing?
Stillwater Testing fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
The server
Where is Stillwater Testing located?
Stillwater Testing publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 168.100.162.13:29015.
Is Stillwater Testing online, and how reliable is it?
Stillwater Testing is online right now. It last restarted about 2 days 4 hours ago, going by the uptime it reports. Over the last 7 full days it was up 64% of the time, 107 of 168 hours. Zongarust first saw it on 13 September 2026.
Does Stillwater Testing run smoothly?
Over the last 48 hours it ran at 54 server fps on average, never below 17. It carried up to 255,973 entities: buildings, deployables and everything else in the world. It used up to 6,537 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does Stillwater Testing run?
Stillwater Testing runs Rust network protocol 2633 and build 165217 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Stillwater Testing?
Start Rust, press F1 to open the console and enter client.connect 168.100.162.13:29015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is http://pterodactyl.io.
