10x Development

Online NA 168.100.163.159:28010 checked 8m ago

10x weekly wipes moddedoxide
0/ ?
players now
0
7-day average
peak 3
#10,358
rank
top 45% · #1337 in NA
7d ago
last wipe
weekly schedule
2d 21h
next wipe
Thu 1 Oct, 18:00 UTC FW

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

02040608021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep

Top 45% of all ranked servers, top 68% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 1 October, 18:00 UTC, in 2d 21h. The force wipe · high confidence

5.6 days
usual gap
between real wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

Coming wipes

2d 21h
Thu 1 Oct, 18:00 UTC
FW
6d 22h
Mon 5 Oct, 18:37 UTC
13d 22h
Mon 12 Oct, 18:37 UTC
20d 22h
Mon 19 Oct, 18:37 UTC
27d 22h
Mon 26 Oct, 18:37 UTC
34d 22h
Mon 2 Nov, 18:37 UTC
37d 22h
Thu 5 Nov, 19:00 UTC
FW
41d 22h
Mon 9 Nov, 18:37 UTC

The first 48 hours of its last wipes

Mon 21 SepWed 16 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 21 Sep, 18:37 UTC7d ago 1+1 queue – running 0
Wed 16 Sep, 04:14 UTC12d ago 4+1 queue halved by day 1 5.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE
NA · groups of 8+ · 10x · weekly · 174 on average
165 / 250
Vitality - US 10x | No BPs | Kits | Shop
NA · groups of 32+ · 10x · weekly · 79 on average
12 / 50
Vitality - EU 10x | No BPs | Kits | Shop
NA · groups of 32+ · 10x · weekly · 75 on average
36 / 50
WARBANDITS.GG 10X No BPs Loot++|PvP|MyMini|Shop|Noob Friendly|X
NA · groups of 100+ · 10x · weekly · 7 on average
10 / 100
Helix 10x No BPs | Loot++ | PvP | Shop | Kits | Events
NA · groups of 20+ · 10x · weekly · 3 on average
1 / 125
[US] Rust Isle Random Item Jump 10x EVENTS Flat Islands Wiped 9
NA · groups of 8+ · 10x · weekly · 3 on average
8 / 100

Quick answers

from the figures on this page

Wipes

What is the wipe schedule on 10x Development?

Too few of 10x Development's wipes are on record to confirm its schedule, so the prediction follows its tag. Its next wipe is the force wipe on Thursday 1 October at 18:00 UTC, when every Rust server wipes. Its current world was made 7 days 1 hours ago. It publishes a weekly wipe schedule in its tags.

What does wipe day look like on 10x Development?

Its recent wipes drew 2 players at their busiest, on average. On the latest wipe the crowd peaked 0 hours after the wipe, with 1 more waiting in the queue. In 0% of its recent wipes the crowd stayed above half that peak until the next wipe. When it didn't, it fell below half by day 1.

Players

How busy is 10x Development?

Right now 10x Development has 0 players. Over the last seven days it averaged 0 players and peaked at 3.

How does 10x Development rank against other Rust servers?

10x Development is #10,358 on player hours over the last seven days, in the top 45% of all ranked servers and #1,337 in North America.

Rules and map

What are the rules and settings on 10x Development?

10x Development runs 10x gather, going by its name. Groups can have up to 48 players. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.

Which map does 10x Development run?

10x Development runs a procedural map, generated by the game, of size 5,500 with seed 1337. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: Vitality Custom Map.

Tags and lists

What do the server tags on 10x Development mean?

10x Development publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp0 (Max players): 0 slots; ts48 (Group limit): At most 48 per team; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^w (Weekly): Wipes every week; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game; modded (Modded): Listed under Modded: plugins or settings change the game; NA (North America): Listed under North America in the server browser. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.

Which Zongarust lists and filters include 10x Development?

10x Development fits these Zongarust lists: Best 10x Rust servers, Best modded Rust servers and Best US Rust servers. On the server list it comes up under these filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 10x.

Who runs 10x Development?

10x Development publishes a atlasrust.us hostname, and so do 5 other servers we track, so they are most likely run by the same operator.

The server

Where is 10x Development located?

10x Development lists itself in North America with its NA tag. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 168.100.163.159:28010.

Is 10x Development online, and how reliable is it?

10x Development is online right now. It last restarted about 3 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.

Does 10x Development run smoothly?

Over the last 48 hours it ran at 67 server fps on average, never below 67. It carried up to 322,226 entities: buildings, deployables and everything else in the world. It used up to 6,372 MB of memory. Low fps and a climbing entity count are what players feel as lag.

Which version of Rust does 10x Development run?

10x Development runs Rust network protocol 2633 and build 165217 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.

Joining

How do I join 10x Development?

Start Rust, press F1 to open the console and enter client.connect 168.100.163.159:28010. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is 1.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2633,^w,NA,gmrust,cs165217,ts48,^o^z,modded

Game

gmrust
Game mode Standard Rust survival.
mp0
Max players 0 slots.
ts48
Group limit At most 48 per team.
v2633
Protocol Game protocol 2633: your game has to be on the same version to join.
cs165217
Build Game build 165217.
ptrak
Networking RakNet, the game's standard network layer.
$r?
Region code No region code set.

Wipe schedule

^w
Weekly Wipes every week.

Mods and access

^o
Oxide Runs Oxide (uMod), a plugin framework.
^z
Modded Listed under Modded: plugins or settings change the game.
modded
Modded Listed under Modded: plugins or settings change the game.

Region

NA
North America Listed under North America in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.