InfoGaming
Online 169.155.120.168:9075 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 28d 11h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on InfoGaming?
InfoGaming's next wipe is an estimate from the force wipe. Its next wipe is the force wipe on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Its current world was made 210 days 6 hours ago. It publishes a monthly wipe schedule in its tags.
Players
How busy is InfoGaming?
Right now InfoGaming has 0 players on 40 slots. Over the last seven days it averaged 0 players.
How does InfoGaming rank against other Rust servers?
InfoGaming is #16,614 on player hours over the last seven days, in the top 70% of all ranked servers.
Rules and map
What are the rules and settings on InfoGaming?
InfoGaming gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. It calls itself vanilla: the game as Facepunch ships it: no changed rates, kits or rules. Valve's anti-cheat, VAC, is on.
Which map does InfoGaming run?
InfoGaming runs a procedural map, generated by the game, of size 3,000 with seed 1. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on InfoGaming mean?
InfoGaming publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp40 (Max players): 40 slots; ts8 (Group limit): At most 8 per team, the game default; v2622 (Protocol): Game protocol 2622: your game has to be on the same version to join; cs146875 (Build): Game build 146875; ptrak (Networking): RakNet, the game's standard network layer; $risr (Region code): The server's region code, isr; ^m (Monthly): Wipes once a month, with Facepunch's force wipe; ^v (Vanilla): The game as Facepunch ships it: no changed rates, kits or rules; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include InfoGaming?
InfoGaming fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
The server
Where is InfoGaming located?
InfoGaming publishes no region, and its region code is isr. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 169.155.120.168:9075.
Is InfoGaming online, and how reliable is it?
InfoGaming is online right now. It last restarted about 12 days 1 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.
Does InfoGaming run smoothly?
Over the last 48 hours it ran at 217 server fps on average, never below 195. It carried up to 46,737 entities: buildings, deployables and everything else in the world. It used up to 3,447 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does InfoGaming run?
InfoGaming runs Rust network protocol 2622 and build 146875 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join InfoGaming?
Start Rust, press F1 to open the console and enter client.connect 169.155.120.168:9075. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.