Rust – Falling Kingdoms
Online 172.240.87.139:25191 checked 5m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 28 Sep, 17:20 UTC3d ago | 1 | – | running | 0 |
| Wed 16 Sep, 18:09 UTC15d ago | 3 | halved by day 4 | 12 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Rust – Falling Kingdoms?
Not enough of Rust – Falling Kingdoms's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 5 November at 19:00 UTC. Its current world was made 15 days 5 hours ago.
What does wipe day look like on Rust – Falling Kingdoms?
Its recent wipes drew 2 players at their busiest, on average. On the latest wipe the crowd peaked 0 hours after the wipe. In 0% of its recent wipes the crowd stayed above half that peak until the next wipe. When it didn't, it fell below half by day 4.
Players
How busy is Rust – Falling Kingdoms?
Right now Rust – Falling Kingdoms has 0 players on 40 slots. Over the last seven days it averaged 0 players and peaked at 1. In the last 48 hours it was busiest at 13:00 UTC, with 0 players on average.
How does Rust – Falling Kingdoms rank against other Rust servers?
Rust – Falling Kingdoms is #5,446 on player hours over the last seven days, in the top 24% of all ranked servers.
Rules and map
What are the rules and settings on Rust – Falling Kingdoms?
Rust – Falling Kingdoms gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.
Which map does Rust – Falling Kingdoms run?
Rust – Falling Kingdoms runs a procedural map, generated by the game, of size 3,500 with seed 50000. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: Custom Map.
Tags and lists
What do the server tags on Rust – Falling Kingdoms mean?
Rust – Falling Kingdoms publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp40 (Max players): 40 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Rust – Falling Kingdoms?
Rust – Falling Kingdoms fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The server
Where is Rust – Falling Kingdoms located?
Rust – Falling Kingdoms publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 172.240.87.139:25191.
Is Rust – Falling Kingdoms online, and how reliable is it?
Rust – Falling Kingdoms is online right now. It last restarted about 32 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 14 September 2026.
Does Rust – Falling Kingdoms run smoothly?
Over the last 48 hours it ran at 208 server fps on average, never below 159. It carried up to 82,942 entities: buildings, deployables and everything else in the world. It used up to 2,524 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does Rust – Falling Kingdoms run?
Rust – Falling Kingdoms runs Rust network protocol 2633 and build 165217 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Rust – Falling Kingdoms?
Start Rust, press F1 to open the console and enter client.connect 172.240.87.139:25191. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://shockbyte.com.