Deadman's Shore
Online 174.90.53.108:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 01:18 UTC5h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Deadman's Shore?
Not enough of Deadman's Shore's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 5 November at 19:00 UTC. Its current world was made 5 hours ago.
Players
How busy is Deadman's Shore?
Right now Deadman's Shore has 0 players on 150 slots. Over the last seven days it averaged 0 players.
How does Deadman's Shore rank against other Rust servers?
Deadman's Shore is #16,599 on player hours over the last seven days, in the top 70% of all ranked servers.
Rules and map
What are the rules and settings on Deadman's Shore?
Deadman's Shore gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Carbon plugins. Valve's anti-cheat, VAC, is on.
Which map does Deadman's Shore run?
Deadman's Shore runs a procedural map, generated by the game, of size 5,800 with seed 1174934360. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on Deadman's Shore mean?
Deadman's Shore publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp150 (Max players): 150 slots; ts8 (Group limit): At most 8 per team, the game default; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs167058 (Build): Game build 167058; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^z (Modded): Listed under Modded: plugins or settings change the game; ^y (Carbon): Runs Carbon, a plugin framework. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Deadman's Shore?
Deadman's Shore fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
The server
Where is Deadman's Shore located?
Deadman's Shore publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 174.90.53.108:28015.
Is Deadman's Shore online, and how reliable is it?
Deadman's Shore is online right now. It last restarted about 3 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 29 September 2026.
Does Deadman's Shore run smoothly?
Over the last 48 hours it ran at 72 server fps on average, never below 26. It carried up to 184,775 entities: buildings, deployables and everything else in the world. It used up to 12,701 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does Deadman's Shore run?
Deadman's Shore runs Rust network protocol 2634 and build 167058 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Deadman's Shore?
Start Rust, press F1 to open the console and enter client.connect 174.90.53.108:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.