Dead Valley | PvE | Bi-Weekly | Old Research System | Custom ma
Online EU 176.9.122.93:28000 checked 5m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 11% of all ranked servers, top 31% in EU, and #157 of the quad servers (top 18%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 1 October, 18:00 UTC, in 2d 21h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 6 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 19 Sep, 13:32 UTC9d ago | 8 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Dead Valley | PvE | Bi-Weekly | Old Research System | Custom ma?
Too few of Dead Valley | PvE | Bi-Weekly | Old Research System | Custom ma's wipes are on record to confirm its schedule, so the prediction follows its tag. Its next wipe is the force wipe on Thursday 1 October at 18:00 UTC, when every Rust server wipes. Its current world was made 9 days 6 hours ago. It publishes an every-two-weeks wipe schedule in its tags.
What does wipe day look like on Dead Valley | PvE | Bi-Weekly | Old Research System | Custom ma?
Its recent wipes drew 8 players at their busiest, on average. On the latest wipe the crowd peaked 6 hours after the wipe.
Players
How busy is Dead Valley | PvE | Bi-Weekly | Old Research System | Custom ma?
Right now Dead Valley | PvE | Bi-Weekly | Old Research System | Custom ma has 2 players on 50 slots. Over the last seven days it averaged 1 players and peaked at 6. In the last 48 hours it was busiest at 20:00 UTC, with 5 players on average.
How does Dead Valley | PvE | Bi-Weekly | Old Research System | Custom ma rank against other Rust servers?
Dead Valley | PvE | Bi-Weekly | Old Research System | Custom ma is #2,499 on player hours over the last seven days, in the top 11% of all ranked servers and #942 in Europe. Among quad servers it is #157.
Rules and map
What are the rules and settings on Dead Valley | PvE | Bi-Weekly | Old Research System | Custom ma?
Dead Valley | PvE | Bi-Weekly | Old Research System | Custom ma gives no gather rate in its name. Groups are limited to 4 players (quad). Its game mode is pve, no fighting other players. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.
Which map does Dead Valley | PvE | Bi-Weekly | Old Research System | Custom ma run?
Dead Valley | PvE | Bi-Weekly | Old Research System | Custom ma runs a procedural map, generated by the game, of size 3,000 with seed 1337. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: Custom Map.
Tags and lists
What do the server tags on Dead Valley | PvE | Bi-Weekly | Old Research System | Custom ma mean?
Dead Valley | PvE | Bi-Weekly | Old Research System | Custom ma publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp50 (Max players): 50 slots; ts4 (Group limit): At most 4 per team; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^b (Biweekly): Wipes every two weeks; ^p (PvE): Players don't fight each other; the danger is the world; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game; EU (Europe): Listed under Europe in the server browser. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Dead Valley | PvE | Bi-Weekly | Old Research System | Custom ma?
Dead Valley | PvE | Bi-Weekly | Old Research System | Custom ma fits these Zongarust lists: Best EU Rust servers, Best modded Rust servers and Best Rust PvE servers. On the server list it comes up under these filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
The server
Where is Dead Valley | PvE | Bi-Weekly | Old Research System | Custom ma located?
Dead Valley | PvE | Bi-Weekly | Old Research System | Custom ma lists itself in Europe with its EU tag. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 176.9.122.93:28000.
Is Dead Valley | PvE | Bi-Weekly | Old Research System | Custom ma online, and how reliable is it?
Dead Valley | PvE | Bi-Weekly | Old Research System | Custom ma is online right now. It last restarted about 14 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.
Does Dead Valley | PvE | Bi-Weekly | Old Research System | Custom ma run smoothly?
Over the last 48 hours it ran at 60 server fps on average, never below 59. It carried up to 55,919 entities: buildings, deployables and everything else in the world. It used up to 2,784 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does Dead Valley | PvE | Bi-Weekly | Old Research System | Custom ma run?
Dead Valley | PvE | Bi-Weekly | Old Research System | Custom ma runs Rust network protocol 2633 and build 165217 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Dead Valley | PvE | Bi-Weekly | Old Research System | Custom ma?
Start Rust, press F1 to open the console and enter client.connect 176.9.122.93:28000. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://discord.gg/HRS8z83BN.