_Do not Join
Online EU 185.180.2.18:28276 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers, top 59% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on _Do not Join?
Not enough of _Do not Join's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 5 November at 19:00 UTC. Its current world was made 4 days 20 hours ago.
Players
How busy is _Do not Join?
Right now _Do not Join has 0 players on 30 slots. Over the last seven days it averaged 0 players and peaked at 2. In the last 48 hours it was busiest at 18:00 UTC, with 1 players on average.
How does _Do not Join rank against other Rust servers?
_Do not Join is #5,659 on player hours over the last seven days, in the top 24% of all ranked servers and #1,734 in Europe.
Rules and map
What are the rules and settings on _Do not Join?
_Do not Join gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is a community server, listed under Community in the server browser. Valve's anti-cheat, VAC, is on.
Which map does _Do not Join run?
_Do not Join runs a procedural map, generated by the game, of size 3,700 with seed 1584316599. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on _Do not Join mean?
_Do not Join publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp30 (Max players): 30 slots; ts8 (Group limit): At most 8 per team, the game default; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs167058 (Build): Game build 167058; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; EU (Europe): Listed under Europe in the server browser. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include _Do not Join?
_Do not Join fits these Zongarust lists: Best EU Rust servers and Best Rust community servers. On the server list it comes up under these filters: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
The server
Where is _Do not Join located?
_Do not Join lists itself in Europe with its EU tag. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 185.180.2.18:28276.
Is _Do not Join online, and how reliable is it?
_Do not Join is online right now. It last restarted about 1 hours ago, going by the uptime it reports. Over the last 4 full days it was up 100% of the time, 96 of 96 hours. Zongarust first saw it on 3 October 2026.
Does _Do not Join run smoothly?
Over the last 48 hours it ran at 44 server fps on average, never below 20. It carried up to 73,556 entities: buildings, deployables and everything else in the world. It used up to 2,344 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does _Do not Join run?
_Do not Join runs Rust network protocol 2634 and build 167058 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join _Do not Join?
Start Rust, press F1 to open the console and enter client.connect 185.180.2.18:28276. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.