testing
Offline 185.189.255.249:35400 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Tuesday 13 October, 11:31 UTC, in 5d 4h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 11:31 UTC8d ago | 1 | – | running | 1 |
| Sun 27 Sep, 07:47 UTC10d ago | 2 | held half | 2.2 days | 2 |
| Sat 26 Sep, 09:48 UTC11d ago | 2 | – | 0.9 days | 0 |
| Fri 25 Sep, 14:19 UTC12d ago | 2 | – | 0.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on testing?
Too few of testing's wipes are on record to confirm its schedule, so the prediction follows its tag. Its next wipe is due on Tuesday 13 October at 11:31 UTC. Its current world was made 8 days 19 hours ago. It publishes a weekly wipe schedule in its tags.
What does wipe day look like on testing?
Its recent wipes drew 2 players at their busiest, on average. On the latest wipe the crowd peaked 1 hours after the wipe. In 100% of its recent wipes the crowd stayed above half that peak until the next wipe.
Players
How busy is testing?
testing is offline right now; it was last seen 7 days 14 hours ago.
How does testing rank against other Rust servers?
testing is #16,773 on player hours over the last seven days, in the top 70% of all ranked servers.
Rules and map
What are the rules and settings on testing?
testing gives no gather rate in its name. Groups can have up to 5 players. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.
Which map does testing run?
testing runs a procedural map, generated by the game, of size 2,500 with seed 53296983. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on testing mean?
testing publishes these tags, which the game's server browser reads: gmvanilla (Game mode): Vanilla survival; mp50 (Max players): 50 slots; ts5 (Group limit): At most 5 per team; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^w (Weekly): Wipes every week; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include testing?
testing fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
The server
Where is testing located?
testing publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 185.189.255.249:35400.
Is testing online, and how reliable is it?
testing is offline right now, last seen 7 days 14 hours ago. Over the last 7 full days it was up 0% of the time, 0 of 168 hours. Zongarust first saw it on 20 September 2026.
Which version of Rust does testing run?
testing runs Rust network protocol 2633 and build 165217 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join testing?
Start Rust, press F1 to open the console and enter client.connect 185.189.255.249:35400. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.