EvilIsland-PVE - Test Server
Offline 185.189.255.93:35300 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Tuesday 20 October, 03:31 UTC, in 11d 19h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on EvilIsland-PVE - Test Server?
EvilIsland-PVE - Test Server's next wipe is an estimate from biweekly: 14 days after its last wipe. Its next wipe is due on Tuesday 20 October at 03:31 UTC. Its current world was made 2 days 4 hours ago. It publishes an every-two-weeks wipe schedule in its tags.
Players
How busy is EvilIsland-PVE - Test Server?
EvilIsland-PVE - Test Server is offline right now; it was last seen 44 hours ago. Over the last seven days it averaged 0 players and peaked at 1. In the last 48 hours it was busiest at 11:00 UTC, with 1 players on average.
How does EvilIsland-PVE - Test Server rank against other Rust servers?
EvilIsland-PVE - Test Server is #11,170 on player hours over the last seven days, in the top 47% of all ranked servers.
Rules and map
What are the rules and settings on EvilIsland-PVE - Test Server?
EvilIsland-PVE - Test Server gives no gather rate in its name. Groups can have up to 10 players. Its game mode is pve, no fighting other players. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.
Which map does EvilIsland-PVE - Test Server run?
EvilIsland-PVE - Test Server runs a procedural map, generated by the game, of size 3,500 with seed 478137055. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on EvilIsland-PVE - Test Server mean?
EvilIsland-PVE - Test Server publishes these tags, which the game's server browser reads: gmvanilla (Game mode): Vanilla survival; mp10 (Max players): 10 slots; ts10 (Group limit): At most 10 per team; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs166652 (Build): Game build 166652; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^b (Biweekly): Wipes every two weeks; ^p (PvE): Players don't fight each other; the danger is the world; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include EvilIsland-PVE - Test Server?
EvilIsland-PVE - Test Server fits these Zongarust lists: Best modded Rust servers and Best Rust PvE servers. On the server list it comes up under these filters: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
The server
Where is EvilIsland-PVE - Test Server located?
EvilIsland-PVE - Test Server publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 185.189.255.93:35300.
Is EvilIsland-PVE - Test Server online, and how reliable is it?
EvilIsland-PVE - Test Server is offline right now, last seen 44 hours ago. It last restarted about 7 hours ago, going by the uptime it reports. Over the last 1 full day it was up 0% of the time, 0 of 24 hours. Zongarust first saw it on 6 October 2026.
Does EvilIsland-PVE - Test Server run smoothly?
Over the last 48 hours it ran at 200 server fps on average, never below 199. It carried up to 65,749 entities: buildings, deployables and everything else in the world. It used up to 2,293 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does EvilIsland-PVE - Test Server run?
EvilIsland-PVE - Test Server runs Rust network protocol 2634 and build 166652 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join EvilIsland-PVE - Test Server?
Start Rust, press F1 to open the console and enter client.connect 185.189.255.93:35300. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://evilislandrust.ru/cookies.html?backurl=http://evilislandrust.ru/?try=3.