Testing
Online 185.207.214.206:35555 checked 5m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Testing?
Not enough of Testing's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 5 November at 19:00 UTC. Its current world was made 2 days 16 hours ago.
Players
How busy is Testing?
Right now Testing has 0 players on 40 slots. Over the last seven days it averaged 0 players.
How does Testing rank against other Rust servers?
Testing is #16,599 on player hours over the last seven days, in the top 70% of all ranked servers.
Rules and map
What are the rules and settings on Testing?
Testing gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Carbon plugins. It calls itself vanilla: the game as Facepunch ships it: no changed rates, kits or rules. Valve's anti-cheat, VAC, is on.
Which map does Testing run?
Testing runs a procedural map, generated by the game, of size 1,024 with seed 78941876. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: CraggyIsland.
Tags and lists
What do the server tags on Testing mean?
Testing publishes these tags, which the game's server browser reads: gmvanilla (Game mode): Vanilla survival; mp40 (Max players): 40 slots; ts8 (Group limit): At most 8 per team, the game default; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs166652 (Build): Game build 166652; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^v (Vanilla): The game as Facepunch ships it: no changed rates, kits or rules; ^z (Modded): Listed under Modded: plugins or settings change the game; ^y (Carbon): Runs Carbon, a plugin framework. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Testing?
Testing fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
The server
Where is Testing located?
Testing publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 185.207.214.206:35555.
Is Testing online, and how reliable is it?
Testing is online right now. It last restarted about 2 days 14 hours ago, going by the uptime it reports. Over the last 2 full days it was up 100% of the time, 48 of 48 hours. Zongarust first saw it on 5 October 2026.
Does Testing run smoothly?
Over the last 48 hours it ran at 240 server fps on average, never below 220. It carried up to 3,158 entities: buildings, deployables and everything else in the world. It used up to 1,148 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does Testing run?
Testing runs Rust network protocol 2634 and build 166652 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Testing?
Start Rust, press F1 to open the console and enter client.connect 185.207.214.206:35555. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.