Boat wars Gamemode | Deep Sea Training | Testing
Online 185.218.195.135:20184 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Boat wars Gamemode | Deep Sea Training | Testing?
Not enough of Boat wars Gamemode | Deep Sea Training | Testing's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 5 November at 19:00 UTC. Its current world was made 15 days 19 hours ago.
Players
How busy is Boat wars Gamemode | Deep Sea Training | Testing?
Right now Boat wars Gamemode | Deep Sea Training | Testing has 0 players on 40 slots. Over the last seven days it averaged 0 players and peaked at 1. In the last 48 hours it was busiest at 13:00 UTC, with 0 players on average.
How does Boat wars Gamemode | Deep Sea Training | Testing rank against other Rust servers?
Boat wars Gamemode | Deep Sea Training | Testing is #15,760 on player hours over the last seven days, in the top 70% of all ranked servers.
Rules and map
What are the rules and settings on Boat wars Gamemode | Deep Sea Training | Testing?
Boat wars Gamemode | Deep Sea Training | Testing gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Carbon plugins. Valve's anti-cheat, VAC, is on.
Which map does Boat wars Gamemode | Deep Sea Training | Testing run?
Boat wars Gamemode | Deep Sea Training | Testing runs a procedural map, generated by the game, of size 3,000 with seed 1. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on Boat wars Gamemode | Deep Sea Training | Testing mean?
Boat wars Gamemode | Deep Sea Training | Testing publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp40 (Max players): 40 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^z (Modded): Listed under Modded: plugins or settings change the game; ^y (Carbon): Runs Carbon, a plugin framework. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Boat wars Gamemode | Deep Sea Training | Testing?
Boat wars Gamemode | Deep Sea Training | Testing fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
The server
Where is Boat wars Gamemode | Deep Sea Training | Testing located?
Boat wars Gamemode | Deep Sea Training | Testing publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 185.218.195.135:20184.
Is Boat wars Gamemode | Deep Sea Training | Testing online, and how reliable is it?
Boat wars Gamemode | Deep Sea Training | Testing is online right now. It last restarted about 8 days 13 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 21 September 2026.
Does Boat wars Gamemode | Deep Sea Training | Testing run smoothly?
Over the last 48 hours it ran at 101 server fps on average, never below 73. It carried up to 47,229 entities: buildings, deployables and everything else in the world. It used up to 3,067 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does Boat wars Gamemode | Deep Sea Training | Testing run?
Boat wars Gamemode | Deep Sea Training | Testing runs Rust network protocol 2633 and build 165217 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Boat wars Gamemode | Deep Sea Training | Testing?
Start Rust, press F1 to open the console and enter client.connect 185.218.195.135:20184. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://rustcator.com.