UGDTM
Online 192.144.13.36:28014 checked 5m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Nov. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 3 December, 19:00 UTC, in 20d 12h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on UGDTM?
UGDTM's next wipe is an estimate from the force wipe. Its next wipe is the force wipe on Thursday 3 December at 19:00 UTC, when every Rust server wipes. Its current world was made 3 days 12 hours ago. It publishes a monthly wipe schedule in its tags.
Players
How busy is UGDTM?
Right now UGDTM has 1 players on 200 slots. Over the last seven days it averaged 1 players and peaked at 4. In the last 48 hours it was busiest at 15:00 UTC, with 3 players on average.
How does UGDTM rank against other Rust servers?
UGDTM is #5,162 on player hours over the last seven days, in the top 23% of all ranked servers.
Rules and map
What are the rules and settings on UGDTM?
UGDTM gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Carbon plugins. It calls itself vanilla: the game as Facepunch ships it: no changed rates, kits or rules. Valve's anti-cheat, VAC, is on.
Which map does UGDTM run?
UGDTM runs a procedural map, generated by the game, of size 4,096 with seed 1337. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: Custom Map.
Tags and lists
What do the server tags on UGDTM mean?
UGDTM publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp200 (Max players): 200 slots; ts8 (Group limit): At most 8 per team, the game default; v2636 (Protocol): Game protocol 2636: your game has to be on the same version to join; cs170545 (Build): Game build 170545; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^m (Monthly): Wipes once a month, with Facepunch's force wipe; ^v (Vanilla): The game as Facepunch ships it: no changed rates, kits or rules; ^z (Modded): Listed under Modded: plugins or settings change the game; ^y (Carbon): Runs Carbon, a plugin framework. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include UGDTM?
UGDTM fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
The server
Where is UGDTM located?
UGDTM publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 192.144.13.36:28014.
Is UGDTM online, and how reliable is it?
UGDTM is online right now. It last restarted about 16 hours ago, going by the uptime it reports. Over the last 3 full days it was up 97% of the time, 70 of 72 hours. Zongarust first saw it on 9 November 2026.
Does UGDTM run smoothly?
Over the last 48 hours it ran at 223 server fps on average, never below 113. It carried up to 62,000 entities: buildings, deployables and everything else in the world. It used up to 3,091 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does UGDTM run?
UGDTM runs Rust network protocol 2636 and build 170545 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join UGDTM?
Start Rust, press F1 to open the console and enter client.connect 192.144.13.36:28014. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.