Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Facepunch Release?
Not enough of Facepunch Release's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 1 October at 18:00 UTC. Its current world was made 27 days 6 hours ago.
Players
How busy is Facepunch Release?
Right now Facepunch Release has 0 players on 500 slots. Over the last seven days it averaged 0 players and peaked at 3. In the last 48 hours it was busiest at 02:00 UTC, with 0 players on average.
How does Facepunch Release rank against other Rust servers?
Facepunch Release is #8,337 on player hours over the last seven days, in the top 36% of all ranked servers.
Rules and map
What are the rules and settings on Facepunch Release?
Facepunch Release gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is in Rust's in-game Official tab. Valve's anti-cheat, VAC, is on.
Which map does Facepunch Release run?
Facepunch Release runs a procedural map, generated by the game, of size 4,500 with seed 6974352. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on Facepunch Release mean?
Facepunch Release publishes these tags, which the game's server browser reads: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard Rust survival; mp500 (Max players): 500 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165977 (Build): Game build 165977; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Facepunch Release?
Facepunch Release fits these Zongarust lists: Best official Rust servers. On the server list it comes up under these filters: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
Who runs Facepunch Release?
Facepunch Release publishes a playrust.com hostname, and so do 124 other servers we track, so they are most likely run by the same operator.
The server
Where is Facepunch Release located?
Facepunch Release publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 198.244.177.77:28017.
Is Facepunch Release online, and how reliable is it?
Facepunch Release is online right now. It last restarted about 8 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.
Does Facepunch Release run smoothly?
Over the last 48 hours it ran at 107 server fps on average, never below 33. It carried up to 115,812 entities: buildings, deployables and everything else in the world. It used up to 4,407 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does Facepunch Release run?
Facepunch Release runs Rust network protocol 2633 and build 165977 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Facepunch Release?
Start Rust, press F1 to open the console and enter client.connect 198.244.177.77:28017. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.