[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |
Online NA 198.96.88.252:28080 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers, top 58% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 1 October, 18:00 UTC, in 2d 20h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |'s next wipe is an estimate from the force wipe. Its next wipe is the force wipe on Thursday 1 October at 18:00 UTC, when every Rust server wipes. Its current world was made 23 days 7 hours ago. It publishes a monthly wipe schedule in its tags.
Players
How busy is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
Right now [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | has 0 players on 50 slots. Over the last seven days it averaged 0 players and peaked at 2.
How does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | rank against other Rust servers?
[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is #7,323 on player hours over the last seven days, in the top 32% of all ranked servers and #1,140 in North America.
Rules and map
What are the rules and settings on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is roleplay, towns, jobs and roleplay rules. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.
Which map does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | run?
[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | runs a procedural map, generated by the game, of size 4,500 with seed 481981. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | mean?
[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp50 (Max players): 50 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs162929 (Build): Game build 162929; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^m (Monthly): Wipes once a month, with Facepunch's force wipe; ^p (PvE): Players don't fight each other; the danger is the world; ^r (Roleplay): A roleplay server; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game; NA (North America): Listed under North America in the server browser. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | fits these Zongarust lists: Best modded Rust servers, Best Rust PvE servers, Best Rust roleplay servers, Best Rust zombie servers and Best US Rust servers. On the server list it comes up under these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
The server
Where is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | located?
[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | lists itself in North America with its NA tag. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 198.96.88.252:28080.
Is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | online, and how reliable is it?
[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is online right now. It last restarted about 16 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.
Does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | run smoothly?
Over the last 48 hours it ran at 74 server fps on average, never below 51. It carried up to 137,153 entities: buildings, deployables and everything else in the world. It used up to 7,003 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | run?
[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | runs Rust network protocol 2633 and build 162929 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
Start Rust, press F1 to open the console and enter client.connect 198.96.88.252:28080. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://www.GTXGaming.co.uk.
