Devblog 65 Legacy Server
Offline 201.10.76.63:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Devblog 65 Legacy Server?
Not enough of Devblog 65 Legacy Server's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 5 November at 19:00 UTC. Its current world was made 44 hours ago.
Players
How busy is Devblog 65 Legacy Server?
Devblog 65 Legacy Server is offline right now; it was last seen 42 hours ago. Over the last seven days it averaged 0 players.
How does Devblog 65 Legacy Server rank against other Rust servers?
Devblog 65 Legacy Server is #16,614 on player hours over the last seven days, in the top 70% of all ranked servers.
Rules and map
What are the rules and settings on Devblog 65 Legacy Server?
Devblog 65 Legacy Server gives no gather rate in its name. It publishes no group limit. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is a community server, listed under Community in the server browser. Valve's anti-cheat, VAC, is off.
Which map does Devblog 65 Legacy Server run?
Devblog 65 Legacy Server runs a procedural map, generated by the game.
Tags and lists
What do the server tags on Devblog 65 Legacy Server mean?
Devblog 65 Legacy Server publishes these tags, which the game's server browser reads: mp30 (Max players): 30 slots; v2013 (Protocol): Game protocol 2013: your game has to be on the same version to join; h241a841b (Custom tag): Not a standard Rust tag: the owner or a plugin set it; stok (Custom tag): Not a standard Rust tag: the owner or a plugin set it. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Devblog 65 Legacy Server?
Devblog 65 Legacy Server fits these Zongarust lists: Best Rust community servers. On the server list it comes up under these filters: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 3 days.
The server
Where is Devblog 65 Legacy Server located?
Devblog 65 Legacy Server publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 201.10.76.63:28015.
Is Devblog 65 Legacy Server online, and how reliable is it?
Devblog 65 Legacy Server is offline right now, last seen 42 hours ago. Over the last 1 full day it was up 0% of the time, 0 of 24 hours. Zongarust first saw it on 6 October 2026.
Which version of Rust does Devblog 65 Legacy Server run?
Devblog 65 Legacy Server runs Rust network protocol 2013 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Devblog 65 Legacy Server?
Start Rust, press F1 to open the console and enter client.connect 201.10.76.63:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.