S.O.S.Au/NZ (.Shoot.on.Sight.)
Offline 203.12.3.54:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Saturday 10 October, 13:45 UTC, in 2d 5h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 13:45 UTC4d ago | 1 | – | running | 0 |
| Thu 1 Oct, 23:01 UTC FW6d ago | 1 | – | 1.6 days | 0 |
| Tue 29 Sep, 02:34 UTC9d ago | 1 | held half | 2.9 days | 0 |
| Sat 19 Sep, 03:02 UTC19d ago | 1 | halved by day 1 | 10 days | 1 |
| Thu 17 Sep, 22:54 UTC20d ago | 1 | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on S.O.S.Au/NZ (.Shoot.on.Sight.)?
Too few of S.O.S.Au/NZ (.Shoot.on.Sight.)'s wipes are on record to confirm its schedule, so the prediction follows its tag. Its next wipe is due on Saturday 10 October at 13:45 UTC. Its current world was made 6 days 9 hours ago. It publishes a weekly wipe schedule in its tags.
What does wipe day look like on S.O.S.Au/NZ (.Shoot.on.Sight.)?
Its recent wipes drew 1 players at their busiest, on average. On the latest wipe the crowd peaked 2 hours after the wipe. In 50% of its recent wipes the crowd stayed above half that peak until the next wipe. When it didn't, it fell below half by day 1.
Players
How busy is S.O.S.Au/NZ (.Shoot.on.Sight.)?
S.O.S.Au/NZ (.Shoot.on.Sight.) is offline right now; it was last seen 42 hours ago. Over the last seven days it averaged 0 players and peaked at 1. In the last 48 hours it was busiest at 12:00 UTC, with 1 players on average.
How does S.O.S.Au/NZ (.Shoot.on.Sight.) rank against other Rust servers?
S.O.S.Au/NZ (.Shoot.on.Sight.) is #6,928 on player hours over the last seven days, in the top 29% of all ranked servers.
Rules and map
What are the rules and settings on S.O.S.Au/NZ (.Shoot.on.Sight.)?
S.O.S.Au/NZ (.Shoot.on.Sight.) gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.
Which map does S.O.S.Au/NZ (.Shoot.on.Sight.) run?
S.O.S.Au/NZ (.Shoot.on.Sight.) runs a procedural map, generated by the game, of size 4,680 with seed 2102026. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on S.O.S.Au/NZ (.Shoot.on.Sight.) mean?
S.O.S.Au/NZ (.Shoot.on.Sight.) publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp50 (Max players): 50 slots; ts8 (Group limit): At most 8 per team, the game default; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs166652 (Build): Game build 166652; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^w (Weekly): Wipes every week; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include S.O.S.Au/NZ (.Shoot.on.Sight.)?
S.O.S.Au/NZ (.Shoot.on.Sight.) fits these Zongarust lists: Best Australian Rust servers and Best modded Rust servers. On the server list it comes up under these filters: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
The server
Where is S.O.S.Au/NZ (.Shoot.on.Sight.) located?
S.O.S.Au/NZ (.Shoot.on.Sight.) publishes no region tag, but its name points to Oceania. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 203.12.3.54:28015.
Is S.O.S.Au/NZ (.Shoot.on.Sight.) online, and how reliable is it?
S.O.S.Au/NZ (.Shoot.on.Sight.) is offline right now, last seen 42 hours ago. It last restarted about 5 hours ago, going by the uptime it reports. Over the last 7 full days it was up 38% of the time, 63 of 168 hours. Zongarust first saw it on 17 September 2026.
Does S.O.S.Au/NZ (.Shoot.on.Sight.) run smoothly?
Over the last 48 hours it ran at 60 server fps on average, never below 60. It carried up to 127,124 entities: buildings, deployables and everything else in the world. It used up to 2,961 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does S.O.S.Au/NZ (.Shoot.on.Sight.) run?
S.O.S.Au/NZ (.Shoot.on.Sight.) runs Rust network protocol 2634 and build 166652 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join S.O.S.Au/NZ (.Shoot.on.Sight.)?
Start Rust, press F1 to open the console and enter client.connect 203.12.3.54:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.