Local Plugin Test (not public)
Offline 208.188.186.148:28015 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Local Plugin Test (not public)?
Not enough of Local Plugin Test (not public)'s wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 5 November at 19:00 UTC. Its current world was made 8 days 5 hours ago.
Players
How busy is Local Plugin Test (not public)?
Local Plugin Test (not public) is offline right now; it was last seen 7 days 9 hours ago.
How does Local Plugin Test (not public) rank against other Rust servers?
Local Plugin Test (not public) is #16,717 on player hours over the last seven days, in the top 70% of all ranked servers.
Rules and map
What are the rules and settings on Local Plugin Test (not public)?
Local Plugin Test (not public) gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.
Which map does Local Plugin Test (not public) run?
Local Plugin Test (not public) runs a procedural map, generated by the game.
Tags and lists
What do the server tags on Local Plugin Test (not public) mean?
Local Plugin Test (not public) publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp4 (Max players): 4 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Local Plugin Test (not public)?
Local Plugin Test (not public) fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The server
Where is Local Plugin Test (not public) located?
Local Plugin Test (not public) publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 208.188.186.148:28015.
Is Local Plugin Test (not public) online, and how reliable is it?
Local Plugin Test (not public) is offline right now, last seen 7 days 9 hours ago. Over the last 7 full days it was up 0% of the time, 0 of 168 hours. Zongarust first saw it on 30 September 2026.
Which version of Rust does Local Plugin Test (not public) run?
Local Plugin Test (not public) runs Rust network protocol 2633 and build 165217 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Local Plugin Test (not public)?
Start Rust, press F1 to open the console and enter client.connect 208.188.186.148:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.