Freddies Hell Re-Run
Offline 208.52.146.13:10015 checked 16h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 28d 11h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 15:49 UTC4d ago | 3 | – | running | 2 |
| Thu 24 Sep, 20:31 UTC13d ago | 4 | – | 8.8 days | 2 |
| Wed 23 Sep, 16:15 UTC14d ago | 4 | – | 1.2 days | 1 |
| Tue 22 Sep, 00:15 UTC16d ago | 3 | – | 1.7 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Freddies Hell Re-Run?
Freddies Hell Re-Run wipes once a month, with the force wipe. Its next wipe is the force wipe on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Its current world was made 4 days 15 hours ago. It publishes a monthly wipe schedule in its tags.
What does wipe day look like on Freddies Hell Re-Run?
Its recent wipes drew 4 players at their busiest, on average. On the latest wipe the crowd peaked 25 hours after the wipe.
Players
How busy is Freddies Hell Re-Run?
Freddies Hell Re-Run is offline right now; it was last seen 16 hours ago. Over the last seven days it averaged 0 players and peaked at 3.
How does Freddies Hell Re-Run rank against other Rust servers?
Freddies Hell Re-Run is #6,571 on player hours over the last seven days, in the top 28% of all ranked servers.
Rules and map
What are the rules and settings on Freddies Hell Re-Run?
Freddies Hell Re-Run gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. It calls itself vanilla: the game as Facepunch ships it: no changed rates, kits or rules. Valve's anti-cheat, VAC, is on.
Which map does Freddies Hell Re-Run run?
Freddies Hell Re-Run runs a procedural map, generated by the game, of size 3,300 with seed 1. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on Freddies Hell Re-Run mean?
Freddies Hell Re-Run publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp20 (Max players): 20 slots; ts8 (Group limit): At most 8 per team, the game default; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs166652 (Build): Game build 166652; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^m (Monthly): Wipes once a month, with Facepunch's force wipe; ^v (Vanilla): The game as Facepunch ships it: no changed rates, kits or rules; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Freddies Hell Re-Run?
Freddies Hell Re-Run fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
The server
Where is Freddies Hell Re-Run located?
Freddies Hell Re-Run publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 208.52.146.13:10015.
Is Freddies Hell Re-Run online, and how reliable is it?
Freddies Hell Re-Run is offline right now, last seen 16 hours ago. It last restarted about 3 days 23 hours ago, going by the uptime it reports. Over the last 7 full days it was up 58% of the time, 97 of 168 hours. Zongarust first saw it on 21 September 2026.
Does Freddies Hell Re-Run run smoothly?
Over the last 48 hours it ran at 111 server fps on average, never below 80. It carried up to 58,295 entities: buildings, deployables and everything else in the world. It used up to 2,721 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does Freddies Hell Re-Run run?
Freddies Hell Re-Run runs Rust network protocol 2634 and build 166652 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Freddies Hell Re-Run?
Start Rust, press F1 to open the console and enter client.connect 208.52.146.13:10015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.