[GNG] Development Server | Staging & Plugin Testing
Online 208.73.203.30:7781 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on [GNG] Development Server | Staging & Plugin Testing?
Not enough of [GNG] Development Server | Staging & Plugin Testing's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 1 October at 18:00 UTC. Its current world was made 25 days 5 hours ago.
Players
How busy is [GNG] Development Server | Staging & Plugin Testing?
Right now [GNG] Development Server | Staging & Plugin Testing has 0 players on 70 slots. Over the last seven days it averaged 0 players and peaked at 1.
How does [GNG] Development Server | Staging & Plugin Testing rank against other Rust servers?
[GNG] Development Server | Staging & Plugin Testing is #14,731 on player hours over the last seven days, in the top 64% of all ranked servers.
Rules and map
What are the rules and settings on [GNG] Development Server | Staging & Plugin Testing?
[GNG] Development Server | Staging & Plugin Testing gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is a community server, listed under Community in the server browser. Valve's anti-cheat, VAC, is on.
Which map does [GNG] Development Server | Staging & Plugin Testing run?
[GNG] Development Server | Staging & Plugin Testing runs a procedural map, generated by the game, of size 3,000 with seed 1337. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on [GNG] Development Server | Staging & Plugin Testing mean?
[GNG] Development Server | Staging & Plugin Testing publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp70 (Max players): 70 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165118 (Build): Game build 165118; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include [GNG] Development Server | Staging & Plugin Testing?
[GNG] Development Server | Staging & Plugin Testing fits these Zongarust lists: Best Rust community servers. On the server list it comes up under these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The server
Where is [GNG] Development Server | Staging & Plugin Testing located?
[GNG] Development Server | Staging & Plugin Testing publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 208.73.203.30:7781.
Is [GNG] Development Server | Staging & Plugin Testing online, and how reliable is it?
[GNG] Development Server | Staging & Plugin Testing is online right now. It last restarted about 6 days 4 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.
Does [GNG] Development Server | Staging & Plugin Testing run smoothly?
Over the last 48 hours it ran at 229 server fps on average, never below 213. It carried up to 46,563 entities: buildings, deployables and everything else in the world. It used up to 3,599 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does [GNG] Development Server | Staging & Plugin Testing run?
[GNG] Development Server | Staging & Plugin Testing runs Rust network protocol 2633 and build 165118 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join [GNG] Development Server | Staging & Plugin Testing?
Start Rust, press F1 to open the console and enter client.connect 208.73.203.30:7781. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://www.greatnorthgaming.com.
