RustyJay | 3x | Mymini | Buildable Deep Sea
Online 209.147.107.30:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 38 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 23:08 UTC5d ago | 2 | – | running | 1 |
| Sat 19 Sep, 01:37 UTC9d ago | 1 | held half | 3.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on RustyJay | 3x | Mymini | Buildable Deep Sea?
Not enough of RustyJay | 3x | Mymini | Buildable Deep Sea's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 1 October at 18:00 UTC. Its current world was made 5 days 22 hours ago.
What does wipe day look like on RustyJay | 3x | Mymini | Buildable Deep Sea?
Its recent wipes drew 2 players at their busiest, on average. On the latest wipe the crowd peaked 38 hours after the wipe. In 100% of its recent wipes the crowd stayed above half that peak until the next wipe.
Players
How busy is RustyJay | 3x | Mymini | Buildable Deep Sea?
Right now RustyJay | 3x | Mymini | Buildable Deep Sea has 0 players on 150 slots. Over the last seven days it averaged 0 players and peaked at 2. In the last 48 hours it was busiest at 17:00 UTC, with 1 players on average.
How does RustyJay | 3x | Mymini | Buildable Deep Sea rank against other Rust servers?
RustyJay | 3x | Mymini | Buildable Deep Sea is #6,254 on player hours over the last seven days, in the top 27% of all ranked servers.
Rules and map
What are the rules and settings on RustyJay | 3x | Mymini | Buildable Deep Sea?
RustyJay | 3x | Mymini | Buildable Deep Sea runs 3x gather, going by its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Carbon plugins. Valve's anti-cheat, VAC, is on.
Which map does RustyJay | 3x | Mymini | Buildable Deep Sea run?
RustyJay | 3x | Mymini | Buildable Deep Sea runs a procedural map, generated by the game, of size 4,050 with seed 6452317. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on RustyJay | 3x | Mymini | Buildable Deep Sea mean?
RustyJay | 3x | Mymini | Buildable Deep Sea publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp150 (Max players): 150 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^z (Modded): Listed under Modded: plugins or settings change the game; ^y (Carbon): Runs Carbon, a plugin framework. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include RustyJay | 3x | Mymini | Buildable Deep Sea?
RustyJay | 3x | Mymini | Buildable Deep Sea fits these Zongarust lists: Best 3x Rust servers, Best modded Rust servers and Best Rust build servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 3x.
The server
Where is RustyJay | 3x | Mymini | Buildable Deep Sea located?
RustyJay | 3x | Mymini | Buildable Deep Sea publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 209.147.107.30:28015.
Is RustyJay | 3x | Mymini | Buildable Deep Sea online, and how reliable is it?
RustyJay | 3x | Mymini | Buildable Deep Sea is online right now. It last restarted about 5 days 20 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.
Does RustyJay | 3x | Mymini | Buildable Deep Sea run smoothly?
Over the last 48 hours it ran at 178 server fps on average, never below 147. It carried up to 94,939 entities: buildings, deployables and everything else in the world. It used up to 4,889 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does RustyJay | 3x | Mymini | Buildable Deep Sea run?
RustyJay | 3x | Mymini | Buildable Deep Sea runs Rust network protocol 2633 and build 165217 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join RustyJay | 3x | Mymini | Buildable Deep Sea?
Start Rust, press F1 to open the console and enter client.connect 209.147.107.30:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.