Server_217_DevBlog
Offline 212.110.152.61:28015 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 11:00 UTC8d ago | 0 | – | running | 0 |
| Sun 27 Sep, 14:27 UTC10d ago | 0 | – | 1.9 days | 0 |
| Sat 26 Sep, 13:24 UTC11d ago | 0 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Server_217_DevBlog?
Server_217_DevBlog wipes at irregular times, so there is no next wipe to predict. Every Rust server wipes at the monthly force wipe, next on Thursday 5 November at 19:00 UTC. Its current world was made 8 days 19 hours ago.
What does wipe day look like on Server_217_DevBlog?
Its recent wipes drew 0 players at their busiest, on average. On the latest wipe the crowd peaked 0 hours after the wipe.
Players
How busy is Server_217_DevBlog?
Server_217_DevBlog is offline right now; it was last seen 8 days 13 hours ago.
How does Server_217_DevBlog rank against other Rust servers?
Server_217_DevBlog is #16,860 on player hours over the last seven days, in the top 71% of all ranked servers.
Rules and map
What are the rules and settings on Server_217_DevBlog?
Server_217_DevBlog gives no gather rate in its name. It publishes no group limit. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. Valve's anti-cheat, VAC, is off.
Which map does Server_217_DevBlog run?
Server_217_DevBlog runs a procedural map, generated by the game.
Tags and lists
What do the server tags on Server_217_DevBlog mean?
Server_217_DevBlog publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp10 (Max players): 10 slots; v2183 (Protocol): Game protocol 2183: your game has to be on the same version to join; oxide (Oxide): Runs Oxide (uMod), a plugin framework; modded (Modded): Listed under Modded: plugins or settings change the game; h5e7466bf (Custom tag): Not a standard Rust tag: the owner or a plugin set it; stok (Custom tag): Not a standard Rust tag: the owner or a plugin set it. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Server_217_DevBlog?
Server_217_DevBlog fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Last wipe: In the last 2 weeks.
The server
Where is Server_217_DevBlog located?
Server_217_DevBlog publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 212.110.152.61:28015.
Is Server_217_DevBlog online, and how reliable is it?
Server_217_DevBlog is offline right now, last seen 8 days 13 hours ago. Over the last 7 full days it was up 0% of the time, 0 of 168 hours. Zongarust first saw it on 26 September 2026.
Which version of Rust does Server_217_DevBlog run?
Server_217_DevBlog runs Rust network protocol 2183 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Server_217_DevBlog?
Start Rust, press F1 to open the console and enter client.connect 212.110.152.61:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.