[Uz/Ru/Kz] #1 UzRust - Modded
Online EA 213.230.109.15:28015 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers, top 41% in EA. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 1 October, 18:00 UTC, in 2d 21h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 13:15 UTC4d ago | 7 | – | running | 1 |
| Thu 17 Sep, 13:44 UTC11d ago | 7 | halved by day 4 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on [Uz/Ru/Kz] #1 UzRust - Modded?
[Uz/Ru/Kz] #1 UzRust - Modded wipes every Thursday at 13:15 UTC. Its next wipe is the force wipe on Thursday 1 October at 18:00 UTC, when every Rust server wipes. Its current world was made 4 days 7 hours ago. It publishes a weekly wipe schedule in its tags.
What does wipe day look like on [Uz/Ru/Kz] #1 UzRust - Modded?
Its recent wipes drew 7 players at their busiest, on average. On the latest wipe the crowd peaked 1 hours after the wipe. In 0% of its recent wipes the crowd stayed above half that peak until the next wipe. When it didn't, it fell below half by day 4.
Players
How busy is [Uz/Ru/Kz] #1 UzRust - Modded?
Right now [Uz/Ru/Kz] #1 UzRust - Modded has 0 players on 100 slots. Over the last seven days it averaged 2 players and peaked at 7. In the last 48 hours it was busiest at 11:00 UTC, with 7 players on average.
How does [Uz/Ru/Kz] #1 UzRust - Modded rank against other Rust servers?
[Uz/Ru/Kz] #1 UzRust - Modded is #2,278 on player hours over the last seven days, in the top 10% of all ranked servers and #238 in Asia.
Rules and map
What are the rules and settings on [Uz/Ru/Kz] #1 UzRust - Modded?
[Uz/Ru/Kz] #1 UzRust - Modded gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. It calls itself vanilla: the game as Facepunch ships it: no changed rates, kits or rules. Valve's anti-cheat, VAC, is on.
Which map does [Uz/Ru/Kz] #1 UzRust - Modded run?
[Uz/Ru/Kz] #1 UzRust - Modded runs a procedural map, generated by the game, of size 3,500 with seed 201110278. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on [Uz/Ru/Kz] #1 UzRust - Modded mean?
[Uz/Ru/Kz] #1 UzRust - Modded publishes these tags, which the game's server browser reads: gmvanilla (Game mode): Vanilla survival; mp100 (Max players): 100 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^w (Weekly): Wipes every week; ^v (Vanilla): The game as Facepunch ships it: no changed rates, kits or rules; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game; EA (East Asia): Listed under East Asia in the server browser. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include [Uz/Ru/Kz] #1 UzRust - Modded?
[Uz/Ru/Kz] #1 UzRust - Modded fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Region: Asia; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
The server
Where is [Uz/Ru/Kz] #1 UzRust - Modded located?
[Uz/Ru/Kz] #1 UzRust - Modded lists itself in Asia with its EA tag. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 213.230.109.15:28015.
Is [Uz/Ru/Kz] #1 UzRust - Modded online, and how reliable is it?
[Uz/Ru/Kz] #1 UzRust - Modded is online right now. It last restarted about 17 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.
Does [Uz/Ru/Kz] #1 UzRust - Modded run smoothly?
Over the last 48 hours it ran at 222 server fps on average, never below 187. It carried up to 74,489 entities: buildings, deployables and everything else in the world. It used up to 2,857 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does [Uz/Ru/Kz] #1 UzRust - Modded run?
[Uz/Ru/Kz] #1 UzRust - Modded runs Rust network protocol 2633 and build 165217 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join [Uz/Ru/Kz] #1 UzRust - Modded?
Start Rust, press F1 to open the console and enter client.connect 213.230.109.15:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://uzrust.uz/.
