[TEST] Dev Server
Online 217.154.121.4:28015 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 20:54 UTC5d ago | 1 | – | running | 1 |
| Thu 1 Oct, 20:09 UTC FW6d ago | 1 | – | 1 days | 0 |
| Wed 30 Sep, 19:07 UTC7d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on [TEST] Dev Server?
[TEST] Dev Server wipes at irregular times, so there is no next wipe to predict. Every Rust server wipes at the monthly force wipe, next on Thursday 5 November at 19:00 UTC. Its current world was made 5 days 9 hours ago.
What does wipe day look like on [TEST] Dev Server?
Its recent wipes drew 1 players at their busiest, on average. On the latest wipe the crowd peaked 0 hours after the wipe.
Players
How busy is [TEST] Dev Server?
Right now [TEST] Dev Server has 0 players on 50 slots. Over the last seven days it averaged 0 players and peaked at 1.
How does [TEST] Dev Server rank against other Rust servers?
[TEST] Dev Server is #9,476 on player hours over the last seven days, in the top 40% of all ranked servers.
Rules and map
What are the rules and settings on [TEST] Dev Server?
[TEST] Dev Server gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Carbon plugins. Valve's anti-cheat, VAC, is on.
Tags and lists
What do the server tags on [TEST] Dev Server mean?
[TEST] Dev Server publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp50 (Max players): 50 slots; ts8 (Group limit): At most 8 per team, the game default; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs166494 (Build): Game build 166494; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^z (Modded): Listed under Modded: plugins or settings change the game; ^y (Carbon): Runs Carbon, a plugin framework. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include [TEST] Dev Server?
[TEST] Dev Server fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
The server
Where is [TEST] Dev Server located?
[TEST] Dev Server publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 217.154.121.4:28015.
Is [TEST] Dev Server online, and how reliable is it?
[TEST] Dev Server is online right now. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 30 September 2026.
Which version of Rust does [TEST] Dev Server run?
[TEST] Dev Server runs Rust network protocol 2634 and build 166494 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join [TEST] Dev Server?
Start Rust, press F1 to open the console and enter client.connect 217.154.121.4:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.